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Table of Contents

 Alligator noise

Simplex noise

Perlin flow noise

Simplex flow noise

Overview


This shader implements Houdini's Alligator noise as described here.

It is a 3D noise that uses the shading point's position in object space rather than the texture coordinates.

Use the shader in VRayOSLTex with the "wrap texture coordinates" option turned off.

The shader code can be found at alligatorNoise.zip.