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This page contains information about the V-Ray TexVectorProduct node.

 

Overview


The V-Ray Vector Product utility texture performs multiplication operations on two vectors. The purpose of this node is to import materials from a .vrscene file.

 

 

UI path: ||mat Network|| > V-Ray > Texture: Utility > V-Ray Vector Product

 

 

 


Node


The TexVectorProduct node provides inputs for controlling various texture properties. Most correspond to parameters in the section below.

transform – Specifies a transform for the operation.

 

 

Parameters


Operation – Specifies the type of operation to perform with the two vectors:

No operation – Does not perform an operation.
Dot Product – Performs a dot product operation and returns the resulting scalar.
Cross Product – Performs a cross product operation and returns the resulting vector.
Vector Matrix Product – Performs a vector matrix product operation and returns the result.
Point Matrix Product – Performs a point matrix product operation and returns the result.

Input1 – Specifies the first vector.

Input2 – Specifies the second vector.

Normalize – When enabled, the output vector is normalized. When the Operation is set to Dot Product, the input vectors are normalized before the operation.