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Table of Contents

Here are some of the Key Features you will find in the VRscans workflow.

 

 

Adjust UV tiling – adjust the scale of the texture tiling by interactively clicking on the object's mesh

 


 

Control the color – tint the color of the original scanned surface to suit your scene's needs by adjusting the Filter color on the scanned material node

 


 

Easily read information on the scanned object – the scanned material hosts information fields that display information from the original scanned object such as:

  • The size of the physical sample used to scan the material
  • etc
  • etc

 

 


 

Set the Subdivision level – control quality and speed of reflections by adjusting subdivisions of reflection rays as well as the Trace Depth to set the number of reflection bounces needed

 


 

Index of Refraction – scanned materials with a clear coat layer, like car paint,  also have an accurate IOR value that is obtained from the scanning process for the surface

 


 

Adjustable surface bump – the VRscan process stores a built-in bump map for the clear coat layer of the scanned material that can be controlled for the needs of the scene


 

 

Uniform reflection distribution – choose between importance sampling to put more rays where you need them, and sampling the scene hemisphere uniformly, depending on the scene lighting and the materials needs in the scene