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Scanned materials. Truly unique.

Needs image, would like it not to be the cylinders we already have on the Key Features page. Something very juicy.

What is VRscans


VRscans is combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings. This enables a high level of accuracy for visualizing real-world materials in renders.

The process begins with a scan of an existing real-world object surface. VRscans uses BRT (bidirectional texture functions) instead of BRDF approximations (such as Phong, Blinn, Ward, etc) to capture a materials true surface appearance, texture data, and its unique response to light.

All this information is then stored in a unique VRscans material format (.mtsc). This scanned material is then read in to the CG scene using the VRscans plugin and is ready for rendering through V-Ray without much (if any) additional tweaking required to match the original scanned material's surface.


Insert nav icons here perhaps?