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Table of Contents

 

Adjust UV tiling – adjust the scale of the texture tiling by interactively clicking on the object's mesh

Image to illustrate what this is.

 

Image to illustrate what this is.

Control the color – tint the color of the original scanned surface to suit your scene's needs by adjusting a color multiplier on the scanned material node

 

Easily read information on the scanned object – the scanned material hosts information fields that display information from the original scanned object such as:

  • The size of the physical sample used to scan the material
  • etc
  • etc

 

Image to illustrate what this is.

 

Image to illustrate what this is.

Set the Subdivision level – control quality and speed of reflections by adjusting subdivisions of reflection rays as well as the Trace Depth to set the number of reflection bounces needed

 

Index of Refraction – most scanned materials will have a clear coat layer with an accurate IOR value that is obtained from the scanning process for the surface

Image to illustrate what this is.

 

Image to illustrate what this is.

Adjustable surface bump – the VRscan process stores a built-in bump map for the clear coat layer of the scanned material that can be controlled for the needs of the scene

 

Uniform reflection distribution – choose between importance sampling to put more rays where you need them, and sampling the scene hemisphere uniformly, depending on the scene lighting and the materials needs in the scene

Image to illustrate what this is.