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For more information on object properties that work with other geometry different than packed geometry, see the following links: Object Properties, Hair Properties, Displacement.

UI Path: ||obj Network|| > Geometry node > V-Ray > V-Ray Object Properties


Object Properties

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Enable All – Enables all parameters in all Object Properties tabs at once.

Disable All – Disables all parameters in all Object Properties tabs at once.

Main

Renderable – When disabled, the instance isn't rendered. The object's properties can still be queried from within VEX but no geometry is rendered. This is roughly equivalent to turning the object into a transform space object.

Object ID – Specifies an ID for the object. This is used by the MultiMatte render element which creates selection masks based on Object IDs.

LPE Label – Specifies a light path expression label for the object. Find more information about what light path expressions are at the Advanced Light Path Expressions page.

Use Rayserver Instancer – Uses the GeomRayserverInstancer node instead of Instancer2 node.

Packed Agent Instancing (Experimental) – Experimental packed agent instances detecting.

Packed Agent Multi-Threaded Export (Experimental) – Experimental multi-threaded packed agent export. Note that this option may take a lot of RAM.

Use Lights Transform – Takes light transform into account for instancing.

SSS ID – Used to tell V-Ray SSS and V-Ray Skin materials that objects with the same ID need to share the same illumination samples when using raytraced multiple scattering. This avoids illumination seams between those objects.

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