With V-Ray, we tried to stick to the workflow implemented by SideFX as closely as possible – therefore, there would only be marginal differences related to render engine specifics between V-Ray and Mantra/Karma. The major one being the file format for storing the spectra files – in the case of V-Ray, we implemented support for evaluating the spectra at render time when using the VDB file format to allow Standalone and cross-DCC compatibility.
To make it easier to follow along, we have provided a set of simple example files that cover the topics discussed below.
UI Text Box
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Note that only V-Ray 6 supports the V-Ray Ocean Spectra texture.