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SideFX have provided an amazing Oceans masterclass that can get you up to speed with using the Ocean toolset in Houdini, here: https://www.sidefx.com/tutorials/houdini-16-ocean-tools/

With V-Ray, we tried to stick to the workflow implemented by SideFX as closely as possible – therefore, there would only be marginal differences related to render engine specifics between V-Ray and Mantra/Karma. The major one being the file format for storing the spectra files – in the case of V-Ray, we implemented support for evaluating the spectra at render time when using the VDB file format to allow Standalone and cross-DCC compatibility.

To make it easier to follow along, we have provided a set of simple example files that cover the topics discussed below.

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Note that only V-Ray 6 supports the V-Ray Ocean Spectra texture.

For more information, see the Ocean Spectra workflow tutorial.


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titleDownload Example Files
urlhttps://drive.google.com/uc?export=download&id=1zmWpTM70r9SfUrM-G4StgavwAFXcr8z9

UI Path: ||mat Network|| > V-Ray > Texture: File > V-Ray Ocean Spectra

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