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Starting with Corona 10, you can specify which base object(s) material channels a Corona Decal should affect. Both the decal and the base material need to be CoronaPhysicalMtl in order for decal channels to work properly! If a channel is enabled, it replaces the corresponding base object material channel where the decal is projected. If a channel is disabled, e.g. Color - base object material color will be used instead. |
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Bump and Displacement channels have an additional option - they can be added to the base layer. If "Add to base" is disabled for Bump or Displacement, they will replace the corresponding base layer: |
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