Color – When enabled, the color of base material is replaced with decal material color on geometry where decal is projected. If disabled, the color of base material is unaffected. This only works when both the base material and the decal material are Corona Physical materials. |
Specular – When enabled, the specular (IOR, metalness) layer of base material is replaced with decal material specular layer on geometry where the decal is projected. If disabled, the specular layer of base material is unaffected. This only works when both the base material and the decal material are Corona Physical materials. |
Roughness – When enabled, the roughness of base material is replaced with decal material roughness on geometry where the decal is projected. If disabled the roughness of base material is unaffected. This only works when both the base material and the decal material are Corona Physical materials. |
Opacity – When enabled, the opacity of base material is replaced with decal material opacity on geometry where the decal is projected. If disabled, the opacity of base material is unaffected. If source of decal alpha is set to be "From material", setting this property to enabled may lead to unexpected results. |
Mask ID – When enabled, the decal will be visible in CMasking_ID render element (only if instance ID option is used). Emission – When enabled, the emission of base material is replaced with decal material emission on geometry where the decal is projected. If disabled, the emission of base meterial is unaffected . Bump – When enabled, the bump of base material is replaced with decal material bump on geometry where the decal is projected. If disabled, the bump of base material is unaffected. Add To Base – When enabled, the decal material bump is added on top of the base material bump on geometry where the decal is projected. If disabled, the bump of base material is replaced with decal material bump. Displacement – When enabled, the displacement of base material is replaced with decal material displacement on geometry where the decal is projected. If disabled, the displacement of base material is unaffected. The advanced displacement parameters (water level, vector displacement) are always taken only from the base object. |
Add To Base – When enabled, the decal displacement is added on top of the base material displacement on geometry where the decal is projected. If disabled, the displacement of base material is replaced with decal material displacement. Rest – When enabled, the rest of base material properties (those not specified in this rollout) are replaced with decal material properties on geometry where the decal is projected. If disabled, these properties of base material are unaffected. Check All – Enables all checkboxes. Check None – Disables all checkboxes. |