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Rendering to texture, or "texture baking,” creates texture maps based on an object's appearance in the rendered scene. The textures are then “baked” into the object; that is, they become part of the object via mapping and can be used to display the textured object rapidly on graphics cards using hardware-accelerated APIs such as OpenGL and DirectX. Options for texture baking in V-Ray can be found in the V-Ray Tools menu. Keep in mind that the lights in the scene are also baked into the texture, so changing the lighting results in inconsistencies.

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typetip

TIP: Before you bake,  make sure to arrange the polygons in UV space so that they do not overlap. Overlapping polygons cause unwanted artifacts in some render elements when the texture is baked into the geometry. 


UI Path: V-Ray menu > Tools > V-Ray Bake Object

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Options

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You can modify the baked texture using these options. Once you are satisfied, click on the Bake button.

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