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Official release

Date – 1 June, 2021

Download – Build 4.41.00

 


With the Phoenix FD 4.41 hotfix we added support for the GPU preview and velocity streamline preview for 3ds Max 2022.

We also added the ability for the FLIP liquid Adaptive Grid to expand based on a combination of particle channels, instead of using only the liquid particles like before.

The Property Lister now supports animations for the Phoenix node properties, has multiple selection and the ability to create properties for multiple nodes at once, and also has a number of other useful improvements and fixes.

We did a number of fixes for the simulation and cache handling, also allowing you to mesh huge simulation grids, and we fixed various issues on machines with many cores.



 

Status
colourGreen
titleNew
 
Status
titleFLIP Solver
 Expand the Liquid Adaptive Grid based on a combination of several particle systems

 


Status
colourYellow
titleImproveD
 
Status
titleGPU Preview
 Enabled the GPU Preview for 3ds Max 2022

Status
colourYellow
titleImproveD
 
Status
titleProperty Lister
 Animation support for the Property Lister and right click menu for manipulating keys

Status
colourYellow
titleImproveD
 
Status
titleProperty Lister
 Shift+click multiple selection, create node properties for multiple nodes at once, frozen top row of the table

Status
colourYellow
titleImproveD
 
Status
titlePreview
 Re-enabled the Velocity Streamline preview

Status
colourYellow
titleImproveD
 
Status
titleSubmitting Simulations
 More verbosity for 3dsmaxbatch.exe simulations

Status
colourYellow
titleImproveD
 
Status
titleUser Interface
 Allow animating of the Make Body Static, Mass, Density and Apply Gravity and Buoyancy per-node properties

Status
colourYellow
titleImproveD
 
Status
titleUser Interface
 Drag particles are not supported by the FLIP solver, so hidden them from the Liquid Source 


Status
colourRed
titlefixed
 
Status
titleLicensing
 Phoenix GUI license was taken with 3dsmaxbatch.exe simulations in 3ds Max 2019 and newer

Status
colourRed
titlefixed
 
Status
titleGrid Solver
 Resimulation that used Cooling and Amp. Resolution cooled off differently than the base sim

Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 IDs of liquid particles created using Initial Fill Up or Initial Liquid Fill were different each time a new simulation was started

Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 Liquid particles could overshoot moving geometries pushing them and cross their walls even with many Steps per Frame

Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 Splash could be born By Free Fly in air pockets under the liquid surface

Status
colourRed
titlefixed
 
Status
titleMesher
 Crashes when meshing grids or smoothing mesher nearing or over 2 billion voxels

Status
colourRed
titlefixed
 
Status
titleCache I/O
 Crash when resimulating liquids to VDB, since Phoenix 4.10

Status
colourRed
titlefixed
 
Status
titleCache I/O
 Crash when constructing the scalar Speed channel of VDBs whose bounding box does not start at 0,0,0

Status
colourRed
titlefixed
 
Status
titleGPU Preview
 The cache appeared skewed when the selected viewport was first turned into the Extended GPU Preview Window

Status
colourRed
titlefixed
 
Status
title3ds Max Integration
 Starting or restoring the simulation sometimes randomly failed on Threadripper 3990X

Status
colourRed
titlefixed
 
Status
titleUser Interface
 Pressing Esc/Shift+Esc did not always stop the simulation