With the Phoenix FD 4.41 hotfix we added support for the GPU preview and velocity streamline preview for 3ds Max 2022.
We also added the ability for the FLIP liquid Adaptive Grid to expand based on a combination of particle channels, instead of using only the liquid particles like before.
The Property Lister now supports animations for the Phoenix node properties, has multiple selection and the ability to create properties for multiple nodes at once, and also has a number of other useful improvements and fixes.
We did a number of fixes for the simulation and cache handling, also allowing you to mesh huge simulation grids, and we fixed various issues on machines with many cores.
Expand the Liquid Adaptive Grid based on a combination of several particle systems
Enabled the GPU Preview for 3ds Max 2022
Animation support for the Property Lister and right click menu for manipulating keys
Shift+click multiple selection, create node properties for multiple nodes at once, frozen top row of the table
Re-enabled the Velocity Streamline preview
More verbosity for 3dsmaxbatch.exe simulations
Allow animating of the Make Body Static, Mass, Density and Apply Gravity and Buoyancy per-node properties
Drag particles are not supported by the FLIP solver, so hidden them from the Liquid Source
Phoenix GUI license was taken with 3dsmaxbatch.exe simulations in 3ds Max 2019 and newer
Resimulation that used Cooling and Amp. Resolution cooled off differently than the base sim
IDs of liquid particles created using Initial Fill Up or Initial Liquid Fill were different each time a new simulation was started
Liquid particles could overshoot moving geometries pushing them and cross their walls even with many Steps per Frame
Splash could be born By Free Fly in air pockets under the liquid surface
Crashes when meshing grids or smoothing mesher nearing or over 2 billion voxels
Crash when resimulating liquids to VDB, since Phoenix 4.10
Crash when constructing the scalar Speed channel of VDBs whose bounding box does not start at 0,0,0
The cache appeared skewed when the selected viewport was first turned into the Extended GPU Preview Window
Starting or restoring the simulation sometimes randomly failed on Threadripper 3990X
Pressing Esc/Shift+Esc did not always stop the simulation