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This page provides information about the supported .vrscene features exported from V-Ray for Revit.

 

UI Text Box
typenote

 Chaos Vantage has better support for .vrscene files exported from V-Ray Next, V-Ray 5.

 

 

Lights


Tabs Page
titleLights
Native name

V-Ray plugin name

Support
POINT  
SphericalLightSphere(tick)
HemisphericalLightRectangle(error)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
LINE  
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightRectangle(tick)
IESLightIESMax(tick)
RECTANGLE  
SphericalLightRectangle(tick)
HemisphericalLightRectangle(tick)
SpotLightSpotMax(tick)
IESLightIESMax(tick)
CIRCLE  
SphericalLightRectangle

(tick)

HemisphericalLightRectangle

(tick)

SpotLightSpotMax(tick)
IESLightIESMax(tick)

 

 

Camera


UINative nameV-Ray plugin nameSupport
 V-Ray CameraCameraPhysical 

Mode:

Standard

VR Spherical Panorama

VR Cubemap

 

SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10

 

(tick)

(error)

(error)

Stereo:

Side-by-side

Top-bottom

 RenderView/stereo_on

 

(error)

(error)

(error)

Exposure (EV)combination of ISO, f_number, shutter_speed(tick)
Exposure (EV) AutoSettingsCamera/auto_exposure

(error)

White Balancewhite_balance(tick)
White Balance AutoSettingsCamera/auto_white_balance

(error)

Focus Source:

Fixed Distance

Fixed Point

 

 

(minus)

(minus)

Focus Distancefocus_distance(tick)
Defocuscombination of ISO, f_number(tick)
Vignettingvignetting(error)

 

 

Geometry


Native NameV-Ray Plugin NameSupport
V-Ray DisplacementGeomDisplacedMesh

(error)

V-Ray Fur

GeomHair

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray SceneVRayScene

(error)

 


Materials


Tabs Page
titleMaterials
Native NameV-Ray Plugin NameSupport

Bump

 

BRDFBump

 

  • Bump
  • Map

Car Paint

 

BRDFCarPaint

 

  • Base Color
  • Base Reflection
  • Base Glossiness
HairBRDFHair3(error)
BlendBRDFLayered
  • Base material
Emissive

BRDFLight

(tick)
VRscan

BRDFScanned


(error)

Subsurface Scattering

BRDFSSS2Complex

Scatter Color is not supported

GenericBRDFVRayMtl(tick)
PBRBRDFVRayMtl(tick)
Two Sided

Mtl2Sided

(error)

OverrideMtlOverride(error)
Toon Material

MtlToon

(error)
WrapperMtlWrapper(error)

 

The table below lists the AutoGen materials (native Revit materials automatically converted to V-Ray ones).


Native NameV-Ray Plugin NameSupport
LayeredBRDFLayered
(error)
GlazingBRDFVRayMtl(tick)
MetalBRDFVRayMtl(tick)
OpaqueBRDFVRayMtl(tick)
TransparentBRDFVRayMtl(tick)

 

 

VRayMtl


Tabs Page
titleVRayMtl
UINative nameV-Ray plugin Name (plugin/parameter)Support
GenericBRDFVRayMtl
Image Removed

Image Added

Diffuse Colordiffuse(tick)
Diffuse Color Texturediffuse(tick)
Diffuse Roughnessroughness(error)
Diffuse Roughness Textureroughness(error)
Image Removed

Image Added

Reflection Colorreflect(tick)
Reflection Color Texturereflect(tick)
Highlight Glossinesshilight_glossiness(error)
Highlight Glossiness Texturehilight_glossiness(error)
Reflection Glossinessreflect_glossiness(tick)
Reflection Glossiness Texturereflect_glossiness(tick)
Fresnelfresnel(tick)
Reflection IORfresnel_ior(tick)
Reflection IOR Texturefresnel_ior(tick)
Metalnessmetalness(tick)
Metalness Texturemetalness(tick)
GGX Tail Falloffgtr_gamma(error)

Surface Control:

Use Glossiness

Use Roughness

 

option_use_roughness=0

option_use_roughness=1

 

(tick)

(tick)

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

 brdf_type=1

 brdf_type=2

 brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Back Side Reflectoption_reflect_on_back(error)
Glossy Fresnel
option_glossy_fresnel(error)
Max Depthreflect_depth(error)
GTR Tail Falloff
gtr_gamma

(tick)

Affect Channels:

Color only

Color+alpha

All Channels

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

 

(error)

(error)

(error)

Trace Reflectionsreflect_trace

(error)

Image Removed

Image Added

Anisotropy(-1 to 1)anisotropy(error)
Anisotropy Textureanisotropy(error)
Rotationanisotropy_rotation(error)
Rotation Textureanisotropy_rotation(error)

Derivation:

Local axis

Map channel

 

anisotropy_derivation=0

anisotropy_derivation=1

 

(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 

(error)

(error)

(error)

Image Removed

Map Channel/Setanisotropy_uvwgen 

Image Added

Dim Distance enabledreflect_dim_distance_on(error)
Dim Distancereflect_dim_distance(error)
Dim Falloffreflect_dim_distance_falloff(error)
Image Removed

Image Added

 

 

Refraction Colorrefract(tick)
Refraction Color Texturerefract(tick)
Fog Colorfog_color

(tick)

Fog Color Texturefog_color(error)
Fog Multiplierfog_mult

(tick)

Fog Biasfog_bias

(tick)

IORrefract_ior(tick)
IOR Texturerefract_ior(tick)
Refraction Glossinessrefract_glossiness(error)
Refraction Glossiness Texturerefract_glossiness(error)
Image Removed
Affect Shadowsrefract_affect_shadows(tick)
Fog Units Scalingfog_unit_scale_on(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Image Removed

Trace Refractionsrefract_trace

(error)

Image Added

Dispersiondispersion_on(error)
Abbedispersion(error)
Image Removed

Image Added

 

 

Fog Scatteringtranslucency(error)

Type:

Hard (wax) model

Hybrid

Back-side Color

Scatter Coeff

Thickness

Light Multiplier

 

translucency=1

translucency=3

translucency_color

translucency_scatter_coeff

translucency_thickness

translucency_light_mult

 

(error)

(error)

(error)

(error)

(error)

(error)

Back-side Colortranslucency_color(error)
Back-side Color Texturetranslucency_color(error)
Scatter Coefftranslucency_scatter_coeff(error)
Fwd/back Coefftranslucency_scatter_dir(error)
Thicknesstranslucency_thickness(error)
Light Multipliertranslucency_light_mult(error)

Image Added

Coat Amountcoat_amount(tick)
Coat Amount Texturecoat_amount(tick)
Coat Colorcoat_color(tick)
Coat Color Texturecoat_color(tick)
Coat Glossinesscoat_glossiness(tick)
Coat Glossiness Texturecoat_glossiness(tick)
Coat IORcoat_ior(tick)
Coat IOR Texturecoat_ior(tick)

Image Added

Coat Bump Enabledcoat_bump_lock(tick)

Coat Bump Mode:

Bump Map

Bump Texture Channel

Normal Map

 

Image Removed

coat_bump_type=0

coat_bump_type=5

coat_bump_type=1

 

(error)

(error)

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Amountcoat_bump_amount(error)
Coat Bump Amount Texturecoat_bump_amount(error)

Image Added

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)

Image Added


 

Opacityopacity

(error)

Opacity Textureopacity

(tick) 1

Custom Source:

DIffuse Texture Alpha

Opacity Texture Alpha

 

opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3

 

(tick)

(error)

Mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

 

(error)

(tick) 1

(error)

Image Added

 

PBR

Bump Mode:

Bump Map

Normal Map

BRDFVRayMtl

 

Image Removed

Color

diffuse(tick)Color Texturediffuse(tick)Metalnessmetalness(tick)Metalness Texturemetalness(tick)Roughnessreflect_glossiness(tick)Roughness Texturereflect_glossiness(tick)IORfresnel_ior(tick)IOR Texturefresnel_ior(tick)Opacityopacity(error)

bump_type=0

bump_type=1

 

(tick)

(error)

Bump Map Texturebump_map

(tick)

Bump Amountbump_amount

(tick)

Bump Amount Texturebump_amount

(error)

Image Added

Mode:

Multiply

Blend amount

 

TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

Colordiffuse/TexCombineColor/texture_multiplier

(tick)

Reflection Colorreflect/TexCombineColor/texture_multiplier

(tick)

Reflection Glossinessreflect_glossiness/TexCombineColor/texture_multiplier

(tick)

Refraction Colorrefract/TexCombineColor/texture_multiplier

(tick)

IORrefract_ior/TexCombineColor/texture_multiplier

(tick)

Refraction Glossinessrefract_glossiness/TexCombineColor/texture_multiplier

(error)

Opacityopacity/TexCombineColor/texture_multiplier

(error)

Opacity Textureopacity(tick)

 

EmissiveBRDFLight 
Image Removed
Image Added

 

Colorcolor(tick)
Color Texturecolor(tick)
IntensitycolorMultiplier(tick)
Intensity TexturecolorMultiplier(tick)
Transparencytransparency(error)
Transparency Texturetransparency(error)
Emit On Back SidedoubleSided(error)
Compensate EVcompensateExposure(error)
Color*OpacitymultiplyByOpacity(error)
 

Image Added

Multipliers/

Mode

  

Image Removed

Mode

:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

ColorTexCombineColor(tick)
IntensityTexCombineColor(tick)
TransparencyTexCombineColor(error)
 BumpBRDFBump 

Image Removed

Image Added    

Basebase_brdf(tick)

Image Added

Map:

Bump Map

Bump Texture Channel

Normal Map

bump_tex_color

(tick)Bump Map

map_type=0

(tick)Bump Texture Channel

map_type=5

(error)Normal Map

map_type=1

(tick)

(tick)

(tick)

(error)

Normal Map Type

- Tangent

:

Tangent Space

Object Space

Screen Space

World Space

 

map_type=1

(error)

Normal Map Type - Object Space

map_type=2

(error)Normal Map Type - Screen Space

map_type=3

(error)Normal Map Type - world space

map_type=4

 

(error)

(error)

(error)

(error)

Amountbump_tex_mult_tex(error)
 Subsurface Scattering materialBDRFSSS2Complex 

Image Removed

Overall Coloroverall_color(tick)IORior(tick)

Image Removed

Diffuse Colordiffuse_color(tick)Diffuse Amountdiffuse_amount(tick)

Image Removed

Sub-Surface Colorsub_surface_color(tick)Scatter Colorscatter_radius(error)Scatter Radiusscatter_radius_mult(error)

Image Removed

Specular Colorspecular_color(tick)Amountspecular_amount(tick)Glossinessspecular_glossiness(tick)
Delta Scalebump_delta_scale(error)

 

 

Maps


Tabs Page
titleMaps
UINative nameV-Ray Plugin NameSupport

Image Modified

BitmapTexBitmap(tick)

Image Modified

ColorTexAColor(tick)

Image Modified

TemperatureTexTemperature(error)

Image Modified

GradientTexRamp(tick)

Image Modified

Color CorrectionColorCorrection(tick)

Image Modified

Spline CurveTexRemap(tick)

Image Modified

Bezier CurveTexBezierCurveColor(tick)

Image Modified

Simple MixTexCombineColor(tick)

Image Modified

Mix (Value)TexBlend(tick)

Image Modified

Mix (Operator)TexCompMax(tick)

Image Modified

Mix (Map)TexMix(tick)

Image Modified

Multi-Sub (error)

Image Modified

Tri-PlanarTexTriPlanar(tick)

Image Modified

CheckerTexChecker(tick)

Image Modified

GridTexGrid(tick)

Image Modified

TilesTexTiles(tick)

Image Modified

ClothTexCloth(tick)

Image Modified

LeatherTexLeather(tick)

Image Modified

BulgeTexBulge(tick)

Image Modified

UVWTexUVW(tick)

Image Modified

WaterTexWater(error)

Image Modified

Noise ATexNoise(tick)

Image Modified

Noise BTexNoiseMax(tick)

Image Modified

CellularTexCellular(tick)

Image Modified

MarbleTexMarble(tick)

Image Modified

SplatTexSplat(tick)

Image Modified

SmokeTexSmoke(tick)

Image Modified

StuccoTexStucco(tick)

Image Modified

RockTexRock(tick)

Image Modified

GraniteTexGranite(tick)

Image Modified

SpeckleTexSpeckle(tick)

Image Modified

EdgesTexEdges(error)

Image Modified

FalloffTexFalloff(tick)

Image Modified

FresnelTexFresnel(tick)

Image Modified

CurvatureTexCurvature(error)

Image Modified

DirtTexDirt(error)

 

 

 

 

 

 

Geometry


Tabs Page
titleGeometry
RevitSupport
Revit families replaced with .vrmesh(tick)
Native Revit RPCs will render as grey planes(error)
Revit families replaced with a .vrscene(error)
Infinite Ground Plane(error)
Fur(error)
Displacement(error)