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This page provides information on the V-Ray PhxShaderTex node.
Overview
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The V-Ray PhxShaderTex node loads and exposes a grid channel of a selected V-Ray VolumeGridShader or V-Ray Fog Effect as a procedural texture. This texture can then be plugged into materials as color or opacity and applied to surfaces of liquids or meshes in general. The texture can be plugged into the Fire/Smoke VolumeGridShader options in order to modulate the opacity of fire and smoke or to color the fire and smoke.
The main application of this texture is for shading the meshes of simulated liquids which were exported with an RGB grid channel.
UI Path: ||mat Network|| > V-Ray > Volumes > V-Ray VolumeGrid Shader
Parameters
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Color Tweaks
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Alpha Tweaks
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Placement
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UV Noise
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