Volume – Specifies the path to the node containing the volume to sample. Field Name – Specifies the name of the volume field to sample. Tiling – Specifies how to handle sampling outside of the bounds of the volume. Sampler Type – Determines the blending method between adjacent grid cells. Box – No blending between neighbor cells. Linear – Blends between neighbor cells to smooth out the fluid's look. Spherical – Special weight-based sampling for the smoothest result. Alpha from Intensity – When enabled, the alpha for the texture is on the color's intensity. When disabled, the alpha is solid. |