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This page provides information about the Ptex texture in V-Ray for Blender.
Overview
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The V-Ray Ptex loads and uses
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Parameters
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PTex textures with V-Ray. PTex is a mapping system that applies a separate texture
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to each face of a subdivision or polygon mesh and therefore requires no UV assignment. A PTex file can store an arbitrary number of textures along with mipmaps and adjacency data used for filtering across face boundaries.
UI Path
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||Node Editor|| > Add > Textures > Ptex
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Parameters
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