Image RemovedImage AddedThe Bump node allows you to add bump map or normal map effects when using any material.
Bump Delta Scale - scale for sampling the bitmap when using bump mapping. The exact value is calculated automatically by V-Ray, but can be scaled here.
Bump Shadows- when this option is checked V-Ray will consider the bump maps when rendering shadows produced by objects with the bump material applied to them.
Type - allows the user to specify whether a bump map or a normal map effect will be added to the base material.
Bump - normal bump map
Normal (Tangent) - normal map in tangent space
Normal (Object) - normal map in object space
Normal (Camera) - normal map in camera space
Normal (World) - normal map in world space
From Bump -
Explicit Normal -
Base Mtl - allows you to select the base material to which the bump/normal effect will be added.
Color Texture - you can use this slot to connect any 8bit texture
Float Texture - you can use this slot to connect a texture in a floating point format
Bump Tex Mult Tex -a multiplier for the strength of the bump/normal effect
Normal Uvwgen - connect a mapping node here.
Section
Column
width
100%
Double Sided
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This node will flip the normals for back-facing surfaces with this material assigned.
Section
Column
width
100%
Double Sided
Image Added
This node will flip the normals for back-facing surfaces with this material assigned.