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This page provides information on the Single Node Material in V-Ray for Blender.

 

Overview

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This node is the default material node. It requires that a BRDF node is connected to its input.

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||Node Editor|| > Add > Material > Single

 

Node

 

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BRDF – Specifies the BRDF material that will be affected.

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Parameters

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Allow Negative Colors - If this is checked, the user can use negative values in the color swatches of the connected BRDF.

Double Sided - If this is checked, V-Ray will flip the normal for back-facing surfaces with this material. Otherwise, the lighting on the "outer" side of the material will be computed always. You can use this to achieve a fake translucent effect for thin objects like paper.

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