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Section
Column
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Rendering

FeatureV-RayV-Ray GPU
Cinema 4D Team Render 6(tick)(tick)
Stereoscopic Rendering(tick)(tick)
Resumable Rendering(tick)(tick)
Viewport Interactive Rendering(tick)(tick)


Geometry

FeatureV-RayV-Ray GPU
V-Ray Proxy(tick)(tick)
V-Ray Scene 3(tick)(tick)
Geometry tag(tick)(tick)
Object Properties tag(tick)(tick)
V-Ray Fur(tick)(tick)
V-Ray Clipper(tick)(tick)
(without Mesh mode)
Cinema 4D Floor(tick)(tick)
Renderable Spline tag

(tick)

(tick)
Perfect Sphere(tick)(tick)
V-Ray Enmesh(tick)(tick)
V-Ray Decal(tick)(tick)
V-Ray Particles

(tick)

(tick)
Chaos Scatter

(tick)

(tick)


Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)


 (error)

Cryptomatte

(tick)

(tick)
Denoiser
(tick)
(tick)
Diffuse

(tick)

(tick)
Extra Tex(ture)

(tick)

(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Metalness(tick)(error)
Multi Matte(tick)(error)
Multi Matte ID(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw Coat Filter(tick)(tick)
Raw Coat Reflection(tick)(tick)
Raw Sheen Filter(tick)(tick)
Raw Sheen Reflection(tick)(tick)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID

(tick)

(tick)
Sheen

(tick)

(tick)
Sheen Glossiness

(tick)

(tick)
Sheen Filter

(tick)

(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Sampler Info(tick)PARTIAL8
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Toon(tick)(error)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)


Textures 10

FeatureTypeV-RayV-Ray GPU
VRayAColorOPClassic(tick)(tick)
VRayBitmapClassic+Node(tick)(tick)
VRayC4DBakeClassic(tick)(tick)
VRayCurvatureClassic+Node(tick)(tick)
VRayDirtClassic+Node(tick)PARTIAL
VRayDistanceClassic+Node(tick)(tick)
VRayFalloffClassic+Node(tick)(tick)
VRayFresnelClassic+Node

(tick)

(tick)
VRayHairSamplerClassic+Node

(tick)

(tick)

VRayLayeredClassic+Node(tick)(tick)
VRayMixClassic+Node

(tick)

(tick)

VRayMultiSubTexClassic+Node

(tick)

(tick)

VRayNormalMapClassic+Node

(tick)

(tick)

VRayOCIOClassic+Node

(tick)

(tick)

VRayRampClassic+Node

(tick)

(tick)

VRaySamplerInfoClassic+Node

(tick)

(tick)

VRaySkyClassic(tick)(tick)
VRaySoftboxClassic+Node(tick)(tick)
VRayTriPlanarClassic+Node

(tick)

(tick)
VRayUVWChannelClassic+Node

(tick)

(tick)

VRayUVWRandomizerClassic+Node(tick)

PATIAL
(Except TriPlanar texture)

VRayUserColorClassic

(tick)

(tick)
VRayUserScalarClassic(tick)(tick)
VRayUserIntegerClassic(tick)(tick)
CellularNode(tick)(tick)
CheckerNode(tick)(tick)
Color ArithmeticNode(tick)

(tick)

Color ChannelNode(tick)(tick)
Color CorrectionNode(tick)(tick)
ColorNode(tick)(tick)
Color RangeNode(tick)(tick)
Color to FloatNode(tick)(tick)
Color to UVWNode(tick)(tick)
Combine ColorNode(tick)(tick)
Compose ColorNode(tick)(tick)
Bump to GlossinessNode(tick)(minus)
EdgesNode(tick)(tick)
Float ArithmeticNode(tick)(tick)
Float to ColorNode(tick)(tick)
Invert FloatNode(tick)(tick)
InvertNode(tick)(tick)
LuminanceNode(tick)(tick)
Maxon NoiseNode(tick)(tick)
Noise MaxNode(tick)(tick)
Particle SamplerNode(tick)PARTIAL
RemapNode(tick)(tick)
RGB to HSVNode(tick)(tick)
SmokeNode(tick)(tick)
SplatNode(tick)

Status
colourYellow
titlebaked

StuccoNode(tick)

Status
colourYellow
titlebaked

TilesNode(tick)

Status
colourYellow
titlebaked

UVW ObjectNode(tick)(tick)
UVW Place 2DNode(tick)(tick)
UVW ProjectionNode(tick)(tick)
UVW to ColorNode(tick)(tick)
UVW TransformNode(tick)(tick)
Value 5Node(tick)(tick)
Vector ProductNode(tick)(tick)
Vertex ColorNode(tick)(tick)

Overrides

FeatureV-RayV-Ray GPU
Material Override(tick)(tick)


Effectors

FeatureV-RayV-Ray GPU
MoGraph Shader(tick)(tick)
Column
width50%

Camera

Feature

V-Ray

V-Ray GPU

Cinema 4D Camera

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

V-Ray Camera

(tick)

(tick)


Special Object

FeatureV-RayV-Ray GPU
Cinema 4D Stage 4(tick)PARTIAL


Mograph Objects

FeatureV-RayV-Ray GPU
Cloner(tick)PARTIAL
Matrix(tick)PARTIAL


Cinema 4D Shaders

FeatureV-RayV-Ray GPU
Standard Material 11

PARTIAL

PARTIAL

Color

(tick)

(tick)

Fresnel

PARTIAL

PARTIAL
Gradient

PARTIAL
(Except Turbulence)

PARTIAL
(Except Turbulence)
Noise(tick)(tick)
Colorizer

(tick)

(tick)

FilterPARTIALPARTIAL 2
Fusion

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

LayerPARTIALPARTIAL
Posterizer

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Effects

Ambient Occlusion

(error)

(error)

Backlight

(error)

(error)

ChanLum

(error)

(error)

Distorter

(error)

(error)

Falloff

(tick)

(tick)
Lens Distortion

(error)

(error)

Lumas

(error)

(error)

Normal Direction

(error)

(error)

Normalizer

(error)

(error)

Pixel

(error)

(error)

Projector

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

Proximal

(error)

(error)

Ripple

(error)

(error)

Spectral

(error)

(error)

Spline

(error)

(error)

Subsurface Scattering

(error)

(error)

Terrain Mask

(error)

(error)

Thin Film

(error)

(error)

Variation

(error)

(error)

Vertex Map(tick)(tick)
Weathering

(error)

(error)

MoGraph
Beat Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Camera Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Color Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Multi Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Sketch and Toon
Art

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Cel

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Hatch

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Spots

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Surfaces
Brick

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Checkerboard(tick)(tick)
Cloud

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Cyclone

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Display Color

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Earth

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Fire

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Flame

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Formula

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Galaxy

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Marble

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Metal

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Pavement

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Planet

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Rust

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Simple Noise(tick)(tick)
Simple Turbulence

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Starfield

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Stars

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Sunburst

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Tiles

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Venus

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Water

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Wood

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Moves Face Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Polygon Hair

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Substance Shader

Status
colourYellow
titlebaked

Status
colourYellow
titlebaked

Particle Systems Channels

Particle TypeChannel
Thinking Particles GroupParticle ID
Position
Velocity
Radius
Color
Age
Transformation
X-ParticlesParticle ID
Position
Velocity
Radius
Color
Age
Lifespan
Transformation
Cinema 4D EmitterParticle ID
Position
Velocity
Radius
Age
Transformation
MoGraph Generators (Matrix, Cloner)Particle ID
Position
Radius
Color
Transformation



Redshift Shaders 9

FeatureTypeV-RayV-Ray GPU
TextureNode(tick)(tick)
WireframeNode (tick)(tick)
Maxon NoiseNode(tick)(tick)
CurvatureNode(tick)(tick)
FresnelNode(tick)(tick)
RampNode(tick)(tick)

Bump Blender

Node

(tick)(tick)
Material (Legacy)Node(tick)(tick)
Ambient OcclusionNode(tick)(tick)
Scalar RampNode(tick)(tick)
Color Constant(tick)(tick)
Color MakerNode(tick)(tick)
Color MakerSplitter(tick)(tick)
IncandescentNode(tick)(tick)
Color SplitterLayer(tick)(tick)
Material Layer(tick)(tick)
Material Blender(tick)(tick)


MoGraph Shaders 12

Feature

V-Ray

V-Ray GPU

Multi Shader(tick)(tick)
Color ShaderNode(tick)(tick)


Tags

FeatureV-RayV-Ray GPU
CompositingIncandescentNode(tick)(tick)


Footnotes

...

Cinema 4D shaders marked as

Status
colourYellow
titlebaked
are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

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11. Only Color (except Model Oren-Nayar), Brightness, Diffusion, Transparency are supported.

12. The MoGraph Shader are only available for the V-Ray Classic Materials; however, note that classic materials can be converted into nodes using the Convert Materials tools.