This page provides information on supported features in V-Ray for Cinema 4D, based on the rendering type and hardware architecture.
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Cinema 4D shaders marked as are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.
V-Ray for Cinema 4D 2023 and newer supports native OCIO color management.
1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.
2. The Spline Interpolation is currently not supported. The Colorize option is not supported at the moment. Positive values for Lightness in the native Filter shader do not currently produce the expected results.
3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering.
4. Currently, only the V-Ray Physical Camera and Python tags work with the Cinema 4D Stage environment.
5. Vector2d, Vector4d and TimeValue Data Type are not supported.
6. V-Ray Output System is not compatible with Cinema 4D Team Render. Performing single frame renders with enabled denoiser and lens effects can lead to unwanted results.
7. Fire Lights and Volume Light Cache options, as well as isosurface rendering and meshing, are not supported with V-Ray GPU.
8. Not all render elements produced by the Sampler Info render element are supported or produce the same results both in CPU and GPU. For a full list of the produced render elements and their support, see the Sampler Info Re page.
9. Redshift shaders are supported by V-Ray provided the Convert Materials tool is used to convert the Redshift nodes first.
10. V-Ray Node textures are also supported on both CPU and GPU when converted to Classic materials using the Convert Materials tools.
11. Only Color (except Model Oren-Nayar), Brightness, Diffusion, Transparency are supported.
12. The MoGraph Shader are only available for the V-Ray Classic Materials; however, note that classic materials can be converted into nodes using the Convert Materials tools.