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This page provides information about the supported .vrscene features exported from V-Ray for 3ds Max.
Lights
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UI |
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Native name | V-Ray plugin name (plugin/parameter) | Support |
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Directional
Standard 3ds Max |
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Point/Omni
...
...
Spot
...
...
V-Ray Rectangle
...
PARTIAL
(texture not supported)
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V-Ray Ellipse/Disc
...
Works as a Rectangle
...
V-Ray Portals
...
...
V-Ray Sphere
...
...
V-Ray IES
...
...
V-Ray Sun
...
INITIAL
(works as a Direct light)
...
V-Ray Dome
...
...
V-Ray Mesh Light
...
light
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| On | enabled | |
Light Type: Spot Directional Omni |
LightSpotMax LightDirectMax LightOmniMax |
| ||
Targeted | – | |||
Shadows | shadows |
Shadows
Use Global Settings |
use_global_light_level | |
Shadow Type Adv. Raytraced |
Area Shadows |
Shadow Map |
Ray Traced Shadows |
VRayShadow |
|
– – |
– |
– |
– |
|
Decay:
Type
Start
Near Attenuation:
Use
Show
Start
End
near_attenuation
near_attenuation_start
near_attenuation_end
Far Attenuation:
Use
Show
Start
End
far_attenuation_start
far_attenuation_end
Exclude... | SettingsLightLinker/ignored_lights SettingsLightLinker/ignored_shadow_lights | ||
Transparent shadows | – | ||
Bias | shadowBias | ||
Area shadow: Box Sphere |
shadowShape=0 shadowShape=1 |
| |
U size | shadowRadius | ||
V size | shadowRadius1 | ||
W size | shadowRadius2 | ||
Subdivs | shadowSubdivs | ||
| Multiplier | intensity | |
Color | color | ||
Decay Type: None Inverse Inverse Sqaure |
decay_type=0 decay_type=1 decay_type=2 |
| |
Decay Start | decay_start | ||
Near Attenuation: Use Show Start End |
near_attenuation – near_attenuation_start near_attenuation_end |
| |
Far Attenuation: Use Show Start End |
far_attenuation – far_attenuation_start far_attenuation_end |
| |
Show Clone | – | ||
Overshoot | overshoot | ||
Hotspot/Beam | hotspot | ||
Falloff/Field | fallsize | ||
Cirle | shape_type=0 | ||
Rectangle | shape_type=1 | ||
Aspect | rect_aspect | ||
Bitmap Fit... | – | ||
Contrast | – | ||
Soften Diff. Edge | – | ||
Diffuse | affectDiffuse | ||
Specular | affectSpecular | ||
Ambient Only | – | ||
Map | projector_map | ||
Object Shadows: Color Density Map Light Affects Shadow Color |
shadowColor – – – |
| |
Atmosphere Shadows: On Opacity Color Amount |
– – – |
|
UI | Native name | V-Ray plugin name (plugin/parameter) | Support | |
---|---|---|---|---|
V-Ray Lights
| V-Ray Light | |||
On | enabled | |||
Type: Plane Dome Sphere Mesh Disk |
LightRectangle/is_disc=0 LightDome LightSphere LightMesh LightRectangle/is_disc=0 |
| ||
Targeted | – | |||
Length/Radius | u_size | |||
Width | v_size |
Object Shadows:
Color
Density
Map
Light Affects Shadow Color
shadowColor
Atmosphere Shadows:
Opacity
Color Amount
Decay:
Type
Start
Near Attenuation:
Use
Show
Start
End
Far Attenuation:
Use
Show
Start
End
Object Shaows:
Color
Density
Map
Light Affects Shadow Color
Atmosphere Shadows:
Opacity
Color Amount
Shodows
Decay:
Type
Start
Near Attenuation:
Use
Show
Start
End
Far Attenuation:
Use
Show
Start
End
Object Shaows:
Color
Density
Map
Light Affects Shadow Color
Atmosphere Shadows:
Opacity
Color Amount
Units:
Default (image)
Luminous power (lm)
Luminance (lm/m/sr)
Radiant power (W)
Radiance (W/m/sr)
Mode:
Color
Temperature
Preview:
Selected
Always
Never
Units:
Default (image)
Luminous power (lm)
Luminance (lm/m/sr)
Radiant power (W)
Radiance (W/m/sr)
Mode:
Color
Temperature
Ray dist:
None
From GI
Explicit
Units:
Default (image)
Luminous power (lm)
Luminance (lm/m/sr)
Radiant power (W)
Radiance (W/m/sr)
Mode:
Color
Temperature
–
Mode:
Color
Temperature
Units: Default (image) Luminous power (lm) Luminance (lm/m2/sr) Radiant power (W) Radiance (W/m |
2/sr) |
|
units=0 units=1 units=2 units=3 units=4 |
|
Multiplier |
intensity |
Units:
Default (image)
Luminous power (lm)
Luminance (lm/m/sr)
Radiant power (W)
Radiance (W/m/sr)
Mode:
Color
Temperature
Mode: Color Temperature |
– – |
| |
Color | color | ||
Temperature | color | ||
Texture | LightRectangle/use_rect_tex LightDome/use_dome_tex LightMesh/use_tex | ||
Texture Map | LightRectangle/rect_tex LightDome/dome_tex LightMesh/tex | ||
Res | tex_resolution | ||
| Directional | LightRectangle/directional | |
Preview: Selected Always Never |
– – – |
| |
Preview texmap | – | ||
| Spherical (full dome) | LightDome/dome_spherical | |
Affect alpha | LightDome/affect_alpha | ||
Lock texture to icon | – | ||
Ray dist: None From GI Explicit |
LightDome/dome_rayDistanceMode=0 LightDome/dome_rayDistanceMode=1 LightDome/dome_rayDistanceMode=2 |
| |
Distance | LightDome/dome_rayDistance | ||
Target radius | – | ||
Emit radius | – | ||
Adaptive dome | LightDome/dome_adaptive | ||
Flip normals | – | ||
Pick mesh | LightMesh/geometry | ||
Replace mesh with light | – | ||
Extract mesh as node | – | ||
Exclude | SettingsLightLinker/ignored_lights SettingsLightLinker/ignored_shadow_lights | ||
Cast shadows | shadows | ||
Double-sided | doubleSided | ||
Invisible | invisible | ||
No decay | noDecay | ||
Skylight portal | lightPortal=1 | ||
Simple | lightPortal=2 | ||
Store with irradiance map |
storeWithIrradianceMap |
Affect diffuse |
affectDiffuse |
Diffuse contribution | diffuse_contribution |
Affect |
specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Affect reflections | affectReflections | ||
Shadow bias | shadowBias | ||
Cutoff | cutoffThreshold |
V-Ray IES Light |
LightIESMax | |
Enabled |
enabled |
Enable viewport shading |
– |
Show distribution |
– |
Targeted |
– |
Ies file |
ies_file |
Rotation X |
– |
Rotation Y |
– |
Rotation Z |
– |
Cutoff |
cutoffThreshold |
Shadow bias |
shadowBias |
Cast shadows |
shadows |
Affect diffuse |
affectDiffuse |
Diffuse contribution | diffuse_contribution | |
Affect specular | affectSpecular | |
Specular contribution |
specular_contribution |
Use light shape: No For shadows only |
For illumination and shadows
For illumination and shadows |
soft_shadows=0 soft_shadows=1 soft_shadows=2 |
|
Override shape |
ies_light_shape |
Shape |
ies_light_shape | |
Height |
ies_light_height | |
Width |
ies_light_width | |
Length |
ies_light_length | |
Diameter |
ies_light_diameter | |
Color mode: Color |
Temperature |
– – |
|
Color |
color |
Color temperature |
color |
Override inter: rescale replace |
override_prescribed_power=0 override_prescribed_power=1 |
|
Intensity type: power (lm) intensity (cd) |
– – |
|
Intensity value |
power |
Area speculars |
area_speculars |
Viewport wire color |
– |
Icon text | – |
Exclude | SettingsLightLinker/ignored_lights SettingsLightLinker/ignored_shadow_lights |
V-Ray Ambient Light |
LightAmbientMax | |||
Enabled | enabled | ||
Mode: Direct + GI Direct light GI |
mode=0 mode=1 mode=2 |
| |
GI min distance |
gi_min_distance |
Color |
color |
Intensity |
color |
Light map |
– |
Compensate exposure |
compensate_exposure |
Viewport wire color |
– |
Exclude... |
SettingsLightLinker/ignored_lights SettingsLightLinker/ignored_shadow_lights |
V-Ray Sun | SunLight | ||
| Enabled | enabled |
Intensity multiplier |
intensity_multiplier |
Size multiplier |
size_multiplier |
Filter color | filter_color | |
Color mode: filter direct override |
|
Color mode:
filter
direct
override
color_mode=0 color_mode=1 color_mode=2 |
|
Sky model: Preetham et al. |
CIE clear
CIE overcast
Hosek et al.
Imrpoved
CIE clear CIE overcast Hosek et al. Improved |
sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 |
|
Ground albedo | ground_albedo |
Indirect horiz illumination |
horiz_illum |
Blend angle |
blend_angle |
Horizon offset |
horizon_offset |
Turbidity |
turbidity | |||
Ozone | ozone | ||
Exclude | SettingsLightLinker/ignored_lights SettingsLightLinker/ignored_shadow_lights | ||
Invisible | invisible | ||
Affect diffuse | affectDiffuse | ||
Diffuse contribution | diffuse_contribution | ||
Affect specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Cast atmospheric shadows | atmos_shadows |
Shadow bias |
shadowBias |
Photon emit radius |
...
photon_radius |
Materials
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