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This page provides information about the supported .vrscene features exported from V-Ray for 3ds Max.

 

Lights

...

 

 

...

UI

...

Native nameV-Ray plugin name (plugin/parameter)Support

...

Directional

Standard 3ds Max

...

Point/Omni

...

(tick)

...

Spot

...

(tick)

...

V-Ray Rectangle

...

PARTIAL

(texture not supported)

...

V-Ray Ellipse/Disc

...

Works as a Rectangle

...

V-Ray Portals

...

(error)

...

V-Ray Sphere

...

(tick)

...

V-Ray IES

...

(tick)

...

V-Ray Sun

...

INITIAL

(works as a Direct light)

...

V-Ray Dome

...

(error)

...

V-Ray Mesh Light

...

(error)

light

 

 

 

 

 

 

 

Image Added

 

 

On

enabled(tick)

Light Type:

Spot

Directional

Omni

 

LightSpotMax

LightDirectMax

LightOmniMax

 

(tick)

(tick)

(tick)

Targeted(tick)
Shadowsshadows
UINative nameV-Ray plugin name (plugin/parameter)SupportStandard 3ds Max light    DirectionalLightDirectMax 

Image Removed

Shadows

 
(tick)
Use Global Settings
  Exclude...  
use_global_light_level(tick)

Shadow Type

Adv. Raytraced

 (error)

Area Shadows

 (error)

Shadow Map

 (error)

Ray Traced Shadows

 (error)

VRayShadow

 

 

Image Removed

Atmospheric Effects

 

 

Image Removed

(minus)

 

(minus)

 

(minus)

 

(minus)

Multiplier  

Decay:

Type

Start

  

Near Attenuation:

Use

Show

Start

End

 

near_attenuation

 

near_attenuation_start

near_attenuation_end

 

Far Attenuation:

Use

Show

Start

End

 

 

 

far_attenuation_start

far_attenuation_end

 

Image Removed

(tick)

Exclude...

SettingsLightLinker/ignored_lights

SettingsLightLinker/ignored_shadow_lights

(error)

(error)

Image Added

Transparent shadows –(minus)
BiasshadowBias (tick)

Area shadow:

Box

Sphere

 

shadowShape=0

shadowShape=1

 

(tick)

(tick)

U sizeshadowRadius

(tick)

V sizeshadowRadius1

(tick)

W sizeshadowRadius2

(tick)

SubdivsshadowSubdivs

(error)

Image Added


 


 

 

Multiplierintensity

(tick)

Colorcolor

(tick)

Decay Type:

None

Inverse

Inverse Sqaure

 

decay_type=0

decay_type=1

decay_type=2

 

(tick)

(tick)

(tick)

Decay Startdecay_start(tick)

Near Attenuation:

Use

Show

Start

End

 

near_attenuation

near_attenuation_start

near_attenuation_end

 

(tick)

(minus)

(tick)

(tick)

Far Attenuation:

Use

Show

Start

End

 

far_attenuation

far_attenuation_start

far_attenuation_end

 

(tick)

(minus)

(tick)

(tick)

Image Added

Image Added

Show Clone(minus)
Overshootovershoot(tick)
Hotspot/Beamhotspot(tick)
Falloff/Fieldfallsize(tick)
Cirleshape_type=0(tick)
Rectangleshape_type=1(tick)
Aspectrect_aspect(tick)
Bitmap Fit...(minus)

Image Added

Contrast(minus)
Soften Diff. Edge(minus)
DiffuseaffectDiffuse(tick)
SpecularaffectSpecular(tick)
Ambient Only 
Mapprojector_map(tick)

Image Added

Object Shadows:

Color

Density

Map

Light Affects Shadow Color

 

shadowColor

 

(error)

(minus)

(minus)

(minus)

Atmosphere Shadows:

On

Opacity

Color Amount

 

 

(minus)

(minus)

(minus)


UINative nameV-Ray plugin name (plugin/parameter)Support
V-Ray Lights

 

 

 

 

 

 

 

 

 

 

 

 V-Ray Light  

Image Added

Onenabled(tick)

Type:

Plane

Dome

Sphere

Mesh

Disk

 

LightRectangle/is_disc=0

LightDome

LightSphere

LightMesh

LightRectangle/is_disc=0

 

(tick)

(tick)

(tick)

(error)

(error)

Targeted(minus)
Length/Radiusu_size(tick)
Widthv_size(tick)
Show Clone  Overshootovershoot Hotspot/Beamhotspot Falloff/Fieldfallsize Cirle  Rectangle  Aspect  Bitmap Fit...  

Image Removed

Contrast  Soften Diff. Edge  Diffuse  Specular  Ambient Only  Map  

Image Removed

Object Shadows:

Color

Density

Map

Light Affects Shadow Color

 

shadowColor

 

Atmosphere Shadows:

Opacity

Color Amount

  

Image Removed

BiasshadowBias Size  Sample Range  Absolute Map Bias  2 Sided Shadows   SpotLightSpotMax 

Image Removed

Shadows  Use Global Settings  Adv. Raytraced (error)Area Shadows (error)Shadow Map (error)Ray Traced Shadows (error)VRayShadow  

Image Removed

Atmospheric Effects  

Image Removed

Multiplier  

Decay:

Type

Start

  

Near Attenuation:

Use

Show

Start

End

  

Far Attenuation:

Use

Show

Start

End

  

Image Removed

Show Cone  Overshoot  Hotspot/Beam  Falloff/Field  Circle  Rectangle  Aspect  Bitmap Fit...  

Image Removed

Contrast  Soften Diff. Edge  Diffuse  Specular  Ambient Only  Map (Projector Map)  

Image Removed

Object Shaows:

Color

Density

Map

Light Affects Shadow Color

  

Atmosphere Shadows:

Opacity

Color Amount

  

Image Removed

Bias  Size  Sample Range  Absolute Map Bias  2 Sided Shadows   Omni  

Image Removed

Shodows

  Use Global Settings  Adv. Raytraced (error)Area Shadows (error)Shadow Map (error)Ray Traced Shadows (error)VRayShadow  

Image Removed

Multiplier  

Decay:

Type

Start

  

Near Attenuation:

Use

Show

Start

End

  

Far Attenuation:

Use

Show

Start

End

  

Image Removed

Contrast  Soften Diff. Edge  Diffuse  Specular  Ambient Only  Map (Projector Map)  

Image Removed

Object Shaows:

Color

Density

Map

Light Affects Shadow Color

  

Atmosphere Shadows:

Opacity

Color Amount

  

Image Removed

Bias  Size  Sample Range  Absolute Map Bias  2 Sided Shadows  V-Ray Lights    V-Ray Light Plane  

Image Removed

Length  Width  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  Multiplier  

Mode:

Color

Temperature

  Color  Temperature  Texture  Res  

Image Removed

Directional  

Preview:

Selected

Always

Never

  Preview texmap  

Image Removed

Exclude  Cast shadows  Double-sided  Invisible  No decay  Skylight portal Simple (tick)Store with irradiance map  Affect diffuse  Affect specular  Affect reflections  

Image Removed

Shadow bias  Cutoff  

Image Removed

Enable viewport shading  Viewport wire color  Icon text  

Image Removed

Use MIS   V-Ray Dome Light  

Image Removed

U size  V size  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  Multiplier  

Mode:

Color

Temperature

  Color  Temperature  Texture  Res  

Image Removed

Spherical (full dome)  Affect alpha  Lock texture to icon  

Ray dist:

None

From GI

Explicit

  Distance  Target radius  Emit radius  Adaptive dome  

Image Removed

Cast shadows  Double-sided  Invisible  No decay  Skylight portal Simple (tick)Store with irradiance map  Affect diffuse  Affect specular  Affect reflections  

Image Removed

Shadow bias  Cutoff  

Image Removed

Enable viewport shading  Viewport wire color  Icon text  

Image Removed

Use MIS   V-Ray Sphere  

Image Removed

Radius  V size  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  Multiplier  

Mode:

Color

Temperature

  Color  Temperature  Texture  Res  

Image Removed

Cast shadows  Double-sided  Invisible  No decay  Skylight portal 

Simple (tick)Store with irradiance map  Affect diffuse  Affect specular  Affect reflections  

Image Removed

Shadow bias  Cutoff  

Image Removed

Enable viewport shading  Viewport wire color  Icon text  

Image Removed

Use MIS   V-Ray Mesh Light  

Image Removed

U size  V-Size  Multiplier  

Mode:

Color

Temperature

  Color  Temperature

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m2/sr)

Radiant power (W)

Radiance (W/m

/sr)  

2/sr)

 

 Texture  Res

units=0

units=1

units=2

units=3

units=4

 

 

(tick)

Image Removed

(tick)

Flip normals

(tick)

 

(tick)

 

(tick)

Pick mesh
Multiplier
 
intensity
 Replace mesh with light  Extract mesh as node  

Image Removed

Cast shadows  Double-sided  Invisible  No decay  Skylight portal  Simple  Store with irradiance map  Affect diffuse  Affect specular  Affect reflecttions  

Image Removed

Shadow bias  Cutoff  

Image Removed

Enable viewport shading  Viewport wire color  Icon text  

Image Removed

Use MIS   V-Ray Disc Light  

Image Removed

Radius  V size  

Units:

Default (image)

Luminous power (lm)

Luminance (lm/m/sr)

Radiant power (W)

Radiance (W/m/sr)

  Multiplier  

Mode:

Color

Temperature

  Color  Temperature  Texture  Res  

Image Removed

Directional  Preview  Preview texmap  

Image Removed

Cast shadows  Double-sided  Invisible  No decay  Skylight portal  Simple 
(tick)

Mode:

Color

Temperature

 

 

(tick)

(tick)

Colorcolor(tick)
Temperaturecolor(tick)
Texture

LightRectangle/use_rect_tex

LightDome/use_dome_tex

LightMesh/use_tex

(error)

(tick)

(error)

Texture Map

LightRectangle/rect_tex

LightDome/dome_tex

LightMesh/tex

(error)

(tick)

(error)

Restex_resolution(error)

Image Added

 

DirectionalLightRectangle/directional

(tick)

Preview:

Selected

Always

Never

 

 

(minus)

(minus)

(minus)

Preview texmap(minus)

Image Added

 

 

Spherical (full dome)LightDome/dome_spherical

(tick)

Affect alphaLightDome/affect_alpha(error)
Lock texture to icon(minus)

Ray dist:

None

From GI

Explicit

 

LightDome/dome_rayDistanceMode=0

LightDome/dome_rayDistanceMode=1

LightDome/dome_rayDistanceMode=2

 

(error)

(error)

(error)

DistanceLightDome/dome_rayDistance(error)
Target radius(minus)
Emit radius(minus)
Adaptive domeLightDome/dome_adaptive(error)

Image Added

Flip normals(minus)
Pick meshLightMesh/geometry(error)
Replace mesh with light(minus)
Extract mesh as node(minus)

Image Added

Exclude

SettingsLightLinker/ignored_lights

SettingsLightLinker/ignored_shadow_lights

(error)
Cast shadowsshadows(error)
Double-sideddoubleSided

(tick)

Invisibleinvisible

(tick)

No decaynoDecay(error)
Skylight portallightPortal=1(error)
SimplelightPortal=2(tick)
Store with irradiance map
 
storeWithIrradianceMap
 
(error)
Affect diffuse
 
affectDiffuse
 

(tick)

Affect specular 
Diffuse contributiondiffuse_contribution

(tick)

 

Affect
reflections  

Image Removed

Shadow bias  Cutoff  

Image Removed

Enable viewport shading  Viewport wire color  Icon text  

Image Removed

Use MIS 
specularaffectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect reflectionsaffectReflections

(tick)

Image Added

Shadow biasshadowBias

(tick)

CutoffcutoffThreshold(error)
 
 V-Ray IES Light
 
LightIESMax 

Image Modified

Enabled
 
enabled
 

(tick)

Enable viewport shading
 
 
(minus)
Show distribution
 
 
(minus)
Targeted
 
 

(tick)

Ies file
 
ies_file
 

(tick)

Rotation X
 
 

(tick)

Rotation Y
 
 

(tick)

Rotation Z
 
 

(tick)

Cutoff
 
cutoffThreshold
 
(error)
Shadow bias
 
shadowBias
 

(tick)

Cast shadows
 
shadows
 

(tick)

Affect diffuse
 
affectDiffuse
 

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect specularaffectSpecular

(tick)

Specular contribution
 
specular_contribution
 

(tick)

Use light shape:

No

For shadows only

For illumination and shadows

 

For illumination and shadows

 

soft_shadows=0

soft_shadows=1

soft_shadows=2

 

(error)

(error)

(error)

 

Override shape
 
ies_light_shape(tick)
 
Shape
 
ies_light_shape(tick)
Height
  
ies_light_height

(tick)

Width
  
ies_light_width

(tick)

Length
  
ies_light_length

(tick)

Diameter
  
ies_light_diameter

(tick)

Color mode:

Color

Temperature

 

Temperature

 

 

(tick)

(tick)

Color
 
color
 

(tick)

Color temperature
 
color
 

(tick)

Override inter:

rescale

replace

 

override_prescribed_power=0

override_prescribed_power=1

 

(tick)

(tick)

Intensity type:

power (lm)

intensity (cd)

 

 

(tick)

(tick)

Intensity value
 
power
 

(tick)

Area speculars
 
area_speculars
 

(tick)

Viewport wire color
 
 
(minus)
Icon text(minus)
  
Exclude

SettingsLightLinker/ignored_lights

SettingsLightLinker/ignored_shadow_lights

(error)

(error)

Exclude  

 V-Ray Ambient Light
 
LightAmbientMax 

Image Modified

Enabledenabled

(error)

Mode:

Direct + GI

Direct light

GI

 

mode=0

mode=1

mode=2

 

(error)

(error)

(error)

GI min distance
 
gi_min_distance

(error)

 

Color
 
color
 

(error)

Intensity
 
color
 

(error)

Light map
 
 

(error)

Compensate exposure
 
compensate_exposure
 

(error)

Viewport wire color
 
 
(minus)
Exclude...
 

SettingsLightLinker/ignored_lights

SettingsLightLinker/ignored_shadow_lights

(error)

(error)

 

 V-Ray SunSunLight 

Image Added

 

Enabled

  enabled

Image Removed

(tick)

Intensity multiplier
 
intensity_multiplier
 

(tick)

Size multiplier
 
size_multiplier
 

(tick)

Filter colorfilter_color

(tick)

Color mode:

filter

direct

override

 

 

Color mode:

filter

direct

override

 

color_mode=0

color_mode=1

color_mode=2

 

(tick)

(tick)

(tick)

 

Image Modified

Sky model:

Preetham et al.

CIE clear

CIE overcast

Hosek et al.

Imrpoved

CIE clear

CIE overcast

Hosek et al.

Improved

 

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Ground albedoground_albedo

(tick)

  Ground albedo  

Indirect horiz illumination
 
horiz_illum
 

(tick)

Blend angle
 
blend_angle
 

(tick)

Horizon offset
 
horizon_offset
 

(tick)

Turbidity
  Ozone  

Image Removed

Exclude  Invisible  Affect diffuse  Affect specular  Cast atmospheric shadows 
turbidity

(tick)

Ozoneozone

(tick)

Image Added

Exclude

SettingsLightLinker/ignored_lights

SettingsLightLinker/ignored_shadow_lights

(error)

(error)

Invisibleinvisible

(tick)

Affect diffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution(tick) 
Affect specularaffectSpecular

(tick)

Specular contributionspecular_contribution(tick) 
Cast atmospheric shadowsatmos_shadows(error)
 

Image Modified

Shadow bias
 
shadowBias
 

(tick)

Photon emit radius
  

...

photon_radius(error)



Materials

...

 

Tabs Page
titleMaterials
Native NameV-Ray Plugin NameSupport
V-Ray ALSurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflect color
  • Reflect strength
  • Reflect roughness
  • Reflect IOR
  • Reflect distribution GGX
VRayBumpMtl

BRDFBump

  • Base material
  • Bump map
  • Bump amount
VRayCarPaintMtl 

BRDFCarPaint

  • Base color
  • Base reflection
  • Base glossiness
VRayLightMtl 

BRDFLight

  • Color
  • Color multiplier
  • Direct Illumination On
VRayScatterVolume 

BRDFScatterVolume

  • Overall color
  • Scatter Color
VRayFastSSS2 

BRDFSSS2Complex

  • IOR
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtl 

BRDFStochasticFlakes

  • Hilight glossiness
  • Reflection filter
  • BRDF Type: GGX
VRayToonMtl

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtl 

BSDFPointParticle

Loads as a simple diffuse BRDF.

...

Tabs Page
titleVRayMtl
UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl

Diffuse

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Roughnessroughness

(error)

Roughness Textureroughness

(error)

Reflectreflect

(tick)

Reflect Texturereflect

(tick)

Reflect Glossinessreflect_glossiness

(tick)

Reflect Glossiness Texturereflect_glossiness

(tick)

Fresnel reflectionsfresnel

(error)

Fresnel IOR

fresnel_ior

(tick)

Fresnel IOR Lockfresnel_ior_lock

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

Metalnessmetalness

(error)(tick)

Metalness Texturemetalness

(error)(tick)

Max depthreflect_depth

(error)

Reflect on back sideoption_reflect_on_back

(error)

Dim distance

reflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Subdivsreflect_subdivs

(error)

Affect channel:

Color only

Color+alpha

All Channels

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

 

(error)

(error)

(error)

Refractrefract

(tick)

Refract Texturerefract

(tick)

Refract Glossinessrefract_glossiness

(error)

Refract Glossiness Texturerefract_glossiness

(error)

IORrefract_ior

(tick)

IOR Texturerefract_ior

(tick)

Abbe numberdispersion

(error)

Affect channel:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Max depthrefract_depth

(error)

Affect shadowsrefract_affect_shadows

(tick)

Subdivsrefract_subdivs

(error)

Fog colorfog_color

(error)

Fog color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(error)

Fog biasfog_bias

(error)

Translucency:

None

Hard (wax) model

Soft (water) model

Hybrid model

 

translucency=0

translucency=1

translucency=2

translucency=3

 

(error)

(error)

(error)

(error)

Scatter coefftranslucency_scatter_coeff

(error)

Fwd/bck coefftranslucency_scatter_dir

(error)

Thicknesstranslucency_thickness

(error)

Back-side colortranslucency_color

(error)

Back-side color Texturetranslucency_color

(error)

Light multipliertranslucency_light_mult

(error)

Self-Illuminationself_illumination

(tick)

Self-IlluminationTextureself_illumination

(tick)

GIself_illumination_gi

(tick)

MultTexCombineColor / result_multiplier

(tick)

Compensate camera exposurecompensate_camera_exposure

(error)

BRDF:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Use glossiness / Use roughnessoption_use_roughness

(tick)

GTR tail falloffgtr_gamma

(tick)

GTR tail falloff Texturegtr_gamma

(error)

Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Rotation

anisotropy_rotation

(error)

Rotation Textureanisotropy_rotation

(error)

Local axisanisotropy_axis

(error)

Map channelanisotropy_derivation

(error)






Trace reflectionsreflect_trace

(error)

Trace refractionsrefract_trace

(error)

Cutoffoption_cutoff

(error)

Env. priorityenvironment_priority

(error)

Glossy Fresneloption_glossy_fresnel

(error)

Preserve energy:

RGB

Monochrome

 

option_energy_mode=0

option_energy_mode=1

 

(error)

(error)

Double-sidedoption_double_sided

(error)

Use irradiance mapoption_use_irradiance_map

(error)

Fog system units scalingfog_unit_scale_on

(error)

Effect IDMtlMaterialID / material_id_number

(error)

Opacity mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

Diffuse Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Reflect Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Reflect Glossiness Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Refract Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Refract Glossiness Texture MultiplierTexCombineColor / texture_multiplier

(error)

Opacity Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Bump TextureBRDFBump/bump_tex_color

(tick)

Bump Texture MultiplierBRDFBump/bump_tex_mult_tex

(error)

Displace Texture MultiplierTexCombineColor / texture_multiplier

(error)

Self -illum Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Diff. rough Texture MultiplierTexCombineColor / texture_multiplier

(error)

Fresnel IOR Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Metalness Texture Multiplier

TexCombineColor / texture_multiplier

(error)

Anisotropy Texture MultiplierTexCombineColor / texture_multiplier

(error)

An. rotation Texture MultiplierTexCombineColor / texture_multiplier

(error)

GTR falloff Texture MultiplierTexCombineColor / texture_multiplier

(error)

IOR Texture MultiplierTexCombineColor / texture_multiplier

(tick)

Translucent Texture MultiplierTexCombineColor / texture_multiplier

(error)

Fog color Texture MultiplierTexCombineColor / texture_multiplier

(error)

Environment TextureBRDFVRayMtl / environment_override

(error)

...