Page History
This page provides information about the supported .vrscene features exported from V-Ray for 3ds Max.
Lights
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UI | Native name | V-Ray plugin name (plugin/parameter) | Support |
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Standard 3ds Max light | |||
Directional | LightDirectMax |
Shadows |
Use Global Settings | ||
Exclude... |
Adv. Raytraced |
Area Shadows |
Shadow Map |
Ray Traced Shadows |
VRayShadow |
Atmospheric Effects |
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Multiplier |
Decay: |
Type |
Start |
Near Attenuation: |
Use |
Show Start End |
near_attenuation
near_attenuation_start near_attenuation_end | ||
Far Attenuation: Use Show Start End |
far_attenuation_start far_attenuation_end | ||
Show Clone | |||
Overshoot | overshoot | ||
Hotspot/Beam | hotspot | ||
Falloff/Field | fallsize | ||
Cirle | |||
Rectangle | |||
Aspect | |||
Bitmap Fit... | |||
Contrast | |||
Soften Diff. Edge | |||
Diffuse | |||
Specular | |||
Ambient Only | |||
Map | |||
Object Shadows: Color Density Map Light Affects Shadow Color |
shadowColor | ||
Atmosphere Shadows: Opacity Color Amount | |||
Bias | shadowBias | ||
Size | |||
Sample Range | |||
Absolute Map Bias | |||
2 Sided Shadows | |||
Spot | LightSpotMax | ||
Shadows | |||
Use Global Settings | |||
Adv. Raytraced | |||
Area Shadows | |||
Shadow Map | |||
Ray Traced Shadows | |||
VRayShadow | |||
Atmospheric Effects | |||
Multiplier | |||
Decay: Type Start | |||
Near Attenuation: Use Show Start End | |||
Far Attenuation: Use Show Start End | |||
Show Cone | |||
Overshoot | |||
Hotspot/Beam | |||
Falloff/Field | |||
Circle | |||
Rectangle | |||
Aspect | |||
Bitmap Fit... | |||
Contrast | |||
Soften Diff. Edge | |||
Diffuse | |||
Specular | |||
Ambient Only | |||
Map (Projector Map) | |||
Object Shaows: Color Density Map Light Affects Shadow Color | |||
Atmosphere Shadows: Opacity Color Amount | |||
Bias | |||
Size | |||
Sample Range | |||
Absolute Map Bias | |||
2 Sided Shadows | |||
Omni | |||
Shodows | |||
Use Global Settings | |||
Adv. Raytraced | |||
Area Shadows | |||
Shadow Map | |||
Ray Traced Shadows | |||
VRayShadow | |||
Multiplier | |||
Decay: Type Start | |||
Near Attenuation: Use Show Start End | |||
Far Attenuation: Use Show Start End | |||
Contrast | |||
Soften Diff. Edge | |||
Diffuse | |||
Specular | |||
Ambient Only | |||
Map (Projector Map) | |||
Object Shaows: Color Density Map Light Affects Shadow Color | |||
Atmosphere Shadows: Opacity Color Amount | |||
Bias | |||
Size | |||
Sample Range | |||
Absolute Map Bias | |||
2 Sided Shadows | |||
V-Ray Lights | |||
V-Ray Light Plane | |||
Length | |||
Width | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Directional | |||
Preview: Selected Always Never | |||
Preview texmap | |||
Exclude | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | – | ||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Dome Light | |||
U size | |||
V size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Spherical (full dome) | |||
Affect alpha | |||
Lock texture to icon | |||
Ray dist: None From GI Explicit | |||
Distance | |||
Target radius | |||
Emit radius | |||
Adaptive dome | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | – | ||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Sphere | |||
Radius | |||
V size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | – | ||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Mesh Light | |||
U size | |||
V-Size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Flip normals | |||
Pick mesh | |||
Replace mesh with light | |||
Extract mesh as node | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | |||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflecttions | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray Disc Light | |||
Radius | |||
V size | |||
Units: Default (image) Luminous power (lm) Luminance (lm/m/sr) Radiant power (W) Radiance (W/m/sr) | |||
Multiplier | |||
Mode: Color Temperature | |||
Color | |||
Temperature | |||
Texture | |||
Res | |||
Directional | |||
Preview | |||
Preview texmap | |||
Cast shadows | |||
Double-sided | |||
Invisible | |||
No decay | |||
Skylight portal | |||
Simple | |||
Store with irradiance map | |||
Affect diffuse | |||
Affect specular | |||
Affect reflections | |||
Shadow bias | |||
Cutoff | |||
Enable viewport shading | |||
Viewport wire color | |||
Icon text | |||
Use MIS | |||
V-Ray IES Light | |||
Enabled | |||
Enable viewport shading | |||
Show distribution | |||
Targeted | |||
Ies file | |||
Rotation X | |||
Rotation Y | |||
Rotation Z | |||
Cutoff | |||
Shadow bias | |||
Cast shadows | |||
Affect diffuse | |||
Diffuse contribution | |||
Use light shape: No For shadows only For illumination and shadows | |||
Override shape | |||
Shape | |||
Height | |||
Width | |||
Length | |||
Diameter | |||
Color mode: Color Temperature | |||
Color | |||
Color temperature | |||
Override inter: rescale replace | |||
Intensity type: power (lm) intensity (cd) | |||
Intensity value | |||
Area speculars | |||
Viewport wire color | |||
Icon text | |||
Exclude | |||
V-Ray Ambient Light | |||
Mode: Direct + GI Direct light GI | |||
GI min distance | |||
Color | |||
Intensity | |||
Light map | |||
Compensate exposure | |||
Viewport wire color | |||
Exclude... | |||
V-Ray Sun | |||
Intensity multiplier | |||
Size multiplier | |||
Filter color | |||
Color mode: filter direct override | |||
Sky model: Preetham et al. CIE clear CIE overcast Hosek et al. Imrpoved | |||
Ground albedo | |||
Indirect horiz illumination | |||
Blend angle | |||
Horizon offset | |||
Turbidity | |||
Ozone | |||
Exclude | |||
Invisible | |||
Affect diffuse | |||
Affect specular | |||
Cast atmospheric shadows | |||
Shadow bias | |||
Photon emit radius |
Materials
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VRayMtl
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Maps
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