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Part I: Export an Archive

 

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 To export geometry with materials as an XGen archive, the scene has to be saved on disk.

Select the geometry that you want to export.

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Ensure that the name has no colons. For example, a mesh named  Torso:torso1Shape  will not export properly as an archive using XGen. Deleting the colon will fix the problem. Transforms should also not contain any colons.

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Ensure that the AbcExport maya plugin is loaded before exporting archives - XGen uses it.

Choose Export Selection as Archive(s) from the File menu. For older versions of Maya, this can be found under XGen or Generate menus.

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In the dialog that opens, give the archive a name and export it.

To download the scene created with these steps, please click the button below.

 

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When an XGen archive export fails (no .xarc file is generated), find the <archive_name>.log file in the output directory of the export and check for errors.

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Part II: Create a Simple Scene

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