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This page provides information on V-Ray Attributes that can be added to mesh objects.

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Overview

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V-Ray Additional Attributes can be added to any mesh  Adding these attributes will add new settings in the Extra VRay Attributes rollout.

 

UI Path: ||Select mesh|| > Attribute Editor > Attributes menu > VRay (select attribute set)

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Attribute Sets

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The following attribute sets can be added to mesh objects:

Responsivegridmacro
VAlignmentstart
Columns2repeat(2, 1fr)
Columns3width1100px
Columns1repeat(3, 1fr)
Columns1width1740px
Columnsrepeat(4, 1fr)
Columns2width1290px

 

 

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CardPageLinkSubdivision

Subdivision

 

Attributes for subdividing any polygonal mesh object during rendering.

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CardPageLinkSubdivision and Displacement Quality

Subdivision and Displacement Quality

 

Quality attributes for dynamically controlling subdivision quality during rendering.

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CardPageLinkDisplacement Control

Displacement Control

 

Parameters for controlling displacement from the V-Ray Displacement Node.

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CardPageLinkOpenSubdiv

OpenSubdiv

 

Allows a mesh to be subdivided using the OpenSubdiv Library. Its main advantage is support for creases.

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CardPageLinkRound Edges

Round Edges

 

Object attributes that utilize bump mapping to smooth hard edges during rendering.

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CardPageLinkUser Attributes

User Attributes

 

Specifies attributes for use with User-Defined Maps and File Nodes.

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CardPageLinkObject ID

Object ID

 

Specifies an integer that corresponds to an object in your scene. To be used with other features.

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CardPageLinkFog Fade Out Radius

Fog Fade Out Radius

 

Specifies the pre-object fall off radius when a polygonal object is for an environment volume.

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CardPageLinkLocal Ray Server

Local Ray Server


Helps reduce memory usage for many instances of view-independent displacement and/or subdivision.

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CardPageLinkScene Assembly

Scene Assembly

 

Enables mesh rendering when used in Maya's Scene Assembly.

 

Alembic Export with Attributes

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When exporting an alembic geometry that has V-Ray mesh attributes specified, add vrayUserAttributes as an attribute in the Alembic Export > Attributes rollout. This way, the alembic is exported along with the V-Ray mesh attributes.

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