The following attribute sets can be added to mesh objects:
Subdivision
Attributes for subdividing any polygonal mesh object during rendering.
Subdivision and Displacement Quality
Quality attributes for dynamically controlling subdivision quality during rendering.
Displacement Control
Parameters for controlling displacement from the V-Ray Displacement Node.
OpenSubdiv
Allows a mesh to be subdivided using the OpenSubdiv Library. Its main advantage is support for creases.
Round Edges
Object attributes that utilize bump mapping to smooth hard edges during rendering.
User Attributes
Specifies attributes for use with User-Defined Maps and File Nodes.
Object ID
Specifies an integer that corresponds to an object in your scene. To be used with other features.
Fog Fade Out Radius
Specifies the pre-object fall off radius when a polygonal object is for an environment volume.
Local Ray Server
Helps reduce memory usage for many instances of view-independent displacement and/or subdivision.
Scene Assembly
Enables mesh rendering when used in Maya's Scene Assembly.
Alembic Export with Attributes
When exporting an alembic geometry that has V-Ray mesh attributes specified, add vrayUserAttributes as an attribute in the Alembic Export > Attributes rollout. This way, the alembic is exported along with the V-Ray mesh attributes.