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This his page provides information about the supported features by Lavina. 

Lavina works with .vrscene files exported from V-Ray Next.

 

vrscene BRDFs and Materials

BRDFAlSurface

Fancy Bullets
typecircle
  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • reflection glossiness texture
  • Reflection glossiness texture mulitplier

BRDFBump

Fancy Bullets
typecircle
  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

Fancy Bullets
typecircle
  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

Fancy Bullets
typecircle
  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

Fancy Bullets
typecircle
  • Overall color
  • Color

BRDFSkinComplex

Fancy Bullets
typecircle
  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

Fancy Bullets
typecircle
  • Diffuse reflectance

BRDFSSS2Complex

Fancy Bullets
typecircle
  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

Fancy Bullets
typecircle
  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

Fancy Bullets
typecircle
  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

vrscene Textures exported from SketchUp/Rhino

2D Textures

TexBulge

TexChecker

TexCloth

TexGrid

TexLeather

TexTiles

TexUVW

3D Textures

TexCellular

TexGranite

TexMarble

TexNoise (Noise A)

TexNoiseMax (Noise B)

TexRock

TexSmoke

TexSpeckle

TexSplat

TexStucco 

Basic

BitmapBuffer

TexBitmap

TexAColor (Color)

TexRamp (Gradient)

Raytraced

TexFalloff

TexFresnel

Utility

ColorCorrection

TexBezierCurveColor (Bezier Curve)

TexMix (Mix (Map))

TexCompMax (Mix (Operator))

TexBlend (Mix (Value))

TexCombineColor (Simple Mix)

TexRemap (Spline Curve)

UVW Generators

UVWGenChannel

UVWGenObject

 

 

 

 

 

vrscene Lights

LightCommon

Fancy Bullets
typecircle
  • Enabled
  • Transform
  • Color
  • Affect diffuse
  • Diffuse contribution
  • Specular contribution
  • Use global light level
  • Scene name
  • Shadows

LightPhotoCommon

Fancy Bullets
typecircle
  • Units
  • Intensity

LightAreaCommon

Fancy Bullets
typecircle
  • Invisible
  • Affect Reflections
  • No decay
  • Double sided

LightRectangle

Fancy Bullets
typecircle
  • Light Common
  • Light Photo Common
  • Light Area Common
  • U size
  • V size
  • Directional
  • Ignore Light Normals

 

 

vrscene Textures exported from 3ds Max

ColorCorrect

(tick)

ColorTextureToMono

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBezierCurve

(tick)

TexBezierCurveColor

(tick)

TexBitmap                

CommonTexture, MappedTextureCommon map/texture parameters

TexChecker               

CommonTexture, MappedTextureCommon map/texture parameters

TexCellular              

CommonTexture, MappedTextureCommon map/texture parameters

TexColorToFloat

(tick)

TexCombineColor

(tick)

TexCombineColorLightMtl

(tick)

TexCombineFloat

(tick)

TexComplexFresnel        

CommonTextureCommon map/texture parameters

TexCompMax               

CommonTextureCommon map/texture parameters

TexFalloff

CommonTexture, Blending_Texture_3dCommon map/texture parameters

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexGradient              

CommonTexture, MappedTextureCommon map/texture parameters

TexGradRamp              

CommonTexture, MappedTextureCommon map/texture parameters

TexInvert

(tick)

TexLayeredMax            

CommonTextureCommon map/texture parameters

TexMarbleMax             

CommonTexture, MappedTexture, Blending_TextureCommon map/texture parameters

TexMaskMax

(tick)

TexMaxGamma              

(tick)

TexMix                   

CommonTexture, Blending_Texture_3dCommon map/texture parameters

TexNoiseMax              

CommonTexture, MappedTexture, Blending_TextureCommon map/texture parameters

TexOutput                

CommonTextureCommon map/texture parameters

TexRGBMultiplyMax

(tick)

TexRGBTintMax

(tick)

TexSmoke                 

CommonTexture, MappedTexture, Blending_TextureCommon map/texture parameters

TexSplat                 

CommonTexture, MappedTexture, Blending_TextureCommon map/texture parameters

TexStucco                

CommonTexture, MappedTexture, Blending_TextureCommon map/texture parameters

TexSpeckle

CommonTexture, MappedTexture, Blending_TextureCommon map/texture parameters

TexSwirl

CommonTexture, MappedTextureCommon map/texture parameters

TexTiles                 

CommonTexture, MappedTextureCommon map/texture parameters

TexThinFilm              

CommonTextureCommon map/texture parameters

TexUVW

(tick)

TexVectorOp

(tick)

TexVectorToColor

(tick)

UVWGenChannel

(tick)

UVWGenObject

(tick)

 

 

vrscene Textures exported from Modo

V-Ray Textures

TexFalloff

TexFresnel

TexLayeredMax

V-Ray Textures Procedural

TexBulge

TexCellular

TexChecker

TexCloth

TexGranite

TexGrid

TexLeather

TexMarble

TexMarbleMax

TexNoiseMax

TexRock

TexSnow

TexSmoke

TexSplat

TexSpeckle

TexStucco

TexSwirl

TexTiles

V-Ray Utilities

ColorCorrection

ColorCorrect

TexGradient

TexMix

TexRGBTintMax

Modo adv. material support in CPU mode

TexClamp

TexFloatToColor

Other

Float3ToAColor

FloatToTex

TexAColor

TexAColorOp

TexBitmap

TexBlend

TexFloatOp

TexHSVToRGB

TexInvert

TexInvertFloat

TexLuminance

TexVectorToColor

 

 

 

 

 

 

vrscene

Settings

SettingsOutput

(tick)

SettingsVFB

(tick)

SettingsUnitsInfo

(tick)

SettingsOptions

(tick)

SettingsCurrentFrame

(tick)

SettingsCameraDof

(tick)

SettingsCamera

(tick)

SettingsRegionsGenerator

(tick)

SettingsRaycaster

(tick)

SettingsDefaultDisplacement

(tick)

SettingsMotionBlur

(tick)

SettingsDMCSampler

(tick)

SettingsPhotonMap

(tick)

SettingsDMCGI

(tick)

SettingsIrradianceMap

(tick)

SettingsImageSampler

(tick)

SettingsCaustics

(tick)

SettingsLightLinker

(tick)

SettingsColorMapping

(tick)

SettingsGI

(tick)

SettingsEnvironment

(tick)

SettingsEXR

(tick)

SettingsRTEngine

(tick)

RTEngine

(tick)

RenderChannelExtraTex

(tick)

RenderChannelNormals

(tick)

RenderChannelZDepth

(tick)

RenderChannelBumpNormals

(tick)

RenderChannelRenderID

(tick)

RenderChannelColor

(tick)

RenderChannelNodeID

(tick)

RenderChannelVelocity

(tick)

RenderChannelDRBucket

(tick)

RenderChannelMultiMatte

(tick)

RenderChannelDenoiser

(tick)

RenderChannelCryptomatte

(tick)

RenderChannelToon

(tick)

RenderChannelGlossiness

(tick)

RenderChannelLightingAnalysis

(tick)

FilterArea

(tick)

FilterLanczos

(tick)

FilterBox

(tick)

FilterTriangle

(tick)

FilterSinc

(tick)

FilterMitNet

(tick)

FilterCatmullRom

(tick)

FilterCookVariable

(tick)

FilterGaussian

(tick)

 

 

vrscene Textures exported from Maya

Float3ToAColor

(tick)

FloatToTex

(tick)

MayaGamma

(tick)

MayaMultiplyDivide

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBitmap

(tick)

TexBlend                 

(tick)

TexBulge                 

CommonTexture, MappedTextureCommon map/texture parameters

TexChecker               

CommonTexture, MappedTextureCommon map/texture parameters

TexClamp                 

(tick)

TexColorAndAlpha

(tick)

TexColorCondition

(tick)

TexColorConstant

(tick)

TexColorCorrect

(tick)

TexColorLogic

(tick)

TexColorMask

(tick)

TexComposite

(tick)

TexCondition2            

(tick)

TexFalloff

(tick)

TexFloat

(tick)

TexFloatComposite

(tick)

TexFloatCondition

(tick)

TexFloatConstant

(tick)

TexFloatCorrect

(tick)

TexFloatLogic

(tick)

TexFloatMask

(tick)

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexFresnel

(tick)

TexGranite               

CommonTexture, MappedTextureCommon map/texture parameters

TexGrid                  

CommonTexture, MappedTextureCommon map/texture parameters

TexHSVToRGB

(tick)

TexInvert

(tick)

TexInvertFloat

(tick)

TexLayered               

CommonTextureCommon map/texture parameters

TexLayeredMax

(tick)

TexLuminance

(tick)

TexMarble                

(tick)

TexMayaContrast

(tick)

TexMayaConversion

(tick)

TexNoise

(tick)

TexOutput

(tick)

TexPlusMinusAverage

(tick)

TexRamp

(tick)

TexRemap

(tick)

TexRGBToHSV

(tick)

TexRock

(tick)

TexSetRange

(tick)

TexSimplexNoise

(tick)

TexSnow

(tick)

TexUVWGenToTexture

(tick)

TexVectorOp

(tick)

TexVectorProduct

(tick)

TexVectorToColor

(tick)

TexSampler

Fancy Bullets
typecircle
  • point
  • pointObject
  • pointCamera
  • pointRelative
  • normal
  • normalCamera
  • normalObject
  • normalRelative
  • reflection
  • reflectionObject
  • reflectionCamera
  • reflectionRelative
  • refraction
  • refractionObject
  • refractionCamera
  • refractionRelative
  • gnormal
  • view_dir
  • facing ratio
  • flipped normal
  • uvCoord
  • uvCoordClamp
  • uvCoordTile
  • rayDirection

    Inputs:
  • refraction IOR
  • transform

UVWGenChannel

(tick)

UVWGenMayaPlace2dTexture

(tick)

UVWGenObject

(tick)