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Chaos Vantage works with .vrscene files exported from V-Ray. Below you can check the supported features per host application.
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
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This page provides information about the supported .vrscene features by Lavina.
Lavina works with .vrscene files exported from V-Ray Next.
vrscene Lights
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Light
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Rectangle
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PARTIAL
(texture not supported)
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vrscene Materials
The below materials are not supported as-is, but render using simple approximation.
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direction | horizontal |
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title | 3ds Max |
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- Diffuse
- Diffuse strength
- Reflect color
- Reflect strength
- Reflect roughness
- Reflect IOR
- Reflect distribution GGX
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BRDFBump
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- Base material
- Bump map
- Bump amount
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BRDFCarPaint
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- Base color
- Base reflection
- Base glossiness
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BRDFLight
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- Color
- Color multiplier
- Direct Illumination On
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BRDFScatterVolume
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- Overall color
- Scatter Color
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BRDFSSS2Complex
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- IOR
- Subsurface color
- Specular color
- Specular amount
- Specular glossiness
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BRDFStochasticFlakes
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- Hilight glossiness
- Reflection filter
- BRDF Type: GGX
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BRDFToonMtl
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BSDFPointParticle
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title | Maya |
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- Diffuse
- Diffuse strength
- Reflection color
- Reflection strength
- Reflection roughness
- Reflection IOR
- Reflection distribution: GGX
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- Base material
- Map
- Bump Mult
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- Base Color
- Base Reflection
- Base Glossiness
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- Color
- Color Multiplier
- Direct Illum
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- Overall color
- Scatter Color
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- Index of refraction (IOR)
- Sub-surface color
- Specular color
- Specular amount
- Specular glossiness
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- Hilight Glossiness
- Reflect filter
- BRDF Type: GGX
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title | SketchUp/Rhino |
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- Base material
- Map
- Amount
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- Base Color
- Base Reflection
- Base Glossiness
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- Color
- Intensity
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- Index of refraction
- Sub-surface color
- Specular color
- Specular amount
- Specular glossiness
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- Hilight Glossiness
- BRDF Type: GGX
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title | Modo |
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- Diffuse color
- Diffuse strength
- Reflection color
- Reflection strength
- Reflection roughness
- Reflection IOR
- Reflection distribution: GGX
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- Base Color
- Base Reflection
- Base Glossiness
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- Diffuse color
- Diffuse amount
- Shallow color
- Shallow amount
- Medium amount
- Medium color
- Deep color
- Deep amount
- Primary reflection color
- Primary reflection amount
- Primary reflection fresnel IOR
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- Light Color
- Color multiplier
- Affect GI
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- Overall color
- Scatter Color
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- Index of refraction
- Sub Surface color
- Specular color
- Specular amount
- Specular glossiness
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- Hilight glossiness
- Reflect filter
- BRDF Type: GGX
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BRDFToonMtl
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Loads as a simple diffuse BRDF.
VRayMtl
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direction | horizontal |
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title | 3ds Max |
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Diffuse
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fresnel_ior
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reflect_dim_distance
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reflect_affect_alpha
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Rotation
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Metalness Texture Multiplier
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title | SketchUp/Rhino |
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title | Maya |
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Diffuse Color
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diffuse / TexAColorOp / mult_a
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Ward
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roughness_model
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Reflection Exit Color Texture
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title | Modo |
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vrscene Exported Maps
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direction | horizontal |
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title | From 3ds Max |
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TexBitmap
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ColorMap
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TexCompMax
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TexGradRamp
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VRayHDRI
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TexNoiseMax
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title | From SketchUp/Rhino |
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vrscene Textures exported from SketchUp/Rhino
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2D Textures
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TexBulge
TexChecker
TexCloth
TexGrid
TexLeather
TexTiles
TexUVW
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3D Textures
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TexCellular
TexGranite
TexMarble
TexNoise (Noise A)
TexNoiseMax (Noise B)
TexRock
TexSmoke
TexSpeckle
TexSplat
TexStucco
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Basic
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BitmapBuffer
TexBitmap
TexAColor (Color)
TexRamp (Gradient)
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Raytraced
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TexFalloff
TexFresnel
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Utility
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ColorCorrection
TexBezierCurveColor (Bezier Curve)
TexMix (Mix (Map))
TexCompMax (Mix (Operator))
TexBlend (Mix (Value))
TexCombineColor (Simple Mix)
TexRemap (Spline Curve)
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UVW Generators
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UVWGenChannel
UVWGenObject
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title | From Maya |
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vrscene Textures exported from Maya
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Float3ToAColor
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FloatToTex
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MayaGamma
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MayaMultiplyDivide
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TexAColor
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TexAColorOp
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TexBitmap
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TexBlend
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TexBulge
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TexChecker
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TexClamp
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TexColorAndAlpha
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TexColorCondition
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TexColorConstant
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TexColorCorrect
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TexColorLogic
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TexColorMask
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TexComposite
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TexCondition2
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TexFalloff
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TexFloat
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TexFloatComposite
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TexFloatCondition
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TexFloatConstant
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TexFloatCorrect
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TexFloatLogic
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TexFloatMask
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TexFloatOp
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TexFloatToColor
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TexFresnel
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TexGranite
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TexGrid
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TexHSVToRGB
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TexInvert
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TexInvertFloat
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TexLayered
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Common map/texture parameters
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TexLayeredMax
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TexLuminance
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TexMarble
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TexMayaContrast
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TexMayaConversion
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TexNoise
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TexOutput
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TexPlusMinusAverage
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TexRamp
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TexRemap
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TexRGBToHSV
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TexRock
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TexSetRange
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TexSimplexNoise
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TexSnow
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TexUVWGenToTexture
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TexVectorOp
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TexVectorProduct
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TexVectorToColor
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TexSampler
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type | circle |
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title | From Modo |
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vrscene Textures exported from Modo
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V-Ray Textures
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TexFalloff
TexFresnel
TexLayeredMax
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V-Ray Textures Procedural
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TexBulge
TexCellular
TexChecker
TexCloth
TexGranite
TexGrid
TexLeather
TexMarble
TexMarbleMax
TexNoiseMax
TexRock
TexSnow
TexSmoke
TexSplat
TexSpeckle
TexStucco
TexSwirl
TexTiles
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V-Ray Utilities
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ColorCorrection
ColorCorrect
TexGradient
TexMix
TexRGBTintMax
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Modo adv. material support in CPU mode
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TexClamp
TexFloatToColor
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Other
Float3ToAColor
FloatToTex
TexAColor
TexAColorOp
TexBitmap
TexBlend
TexFloatOp
TexHSVToRGB
TexInvert
TexInvertFloat
TexLuminance
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