This parameter determines the zooming (In and Out) of the final image. It doesn't move the camera forward nor backwards.
Exposureis on, f-number is 8.0, Shutter speedis 60.0, ISOis 200.0, Vignettingis on, White balance is white.
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Zoom factor is 1.0
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Zoom factor is 2.0
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Zoom factor is 0.5
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F-number - determines the width of the camera aperture.
Info
Example: Exposure Control - f-number (f-stop)
Note: All the images from the following examples are rendered using the VRaySun and VRaySky set with their default parameters.
This parameter controls the aperture size of the virtual camera. Lowering the f-number value increases the aperture size and so makes the image brighter, since more light enters the camera. In reverse, increasing the f-number makes the image darker, as the aperture is closed. This parameter also determines the amount of the DOF effect, seeExample.
Exposureis on, Shutter speed is 60.0, ISOis 200, Vignettingis on, White balance is white.
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f-number is 8.0
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f-number is 6.0
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f-number is 4.0
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Distortion amount - specifies the distortion coefficient for the camera lens. A value of 0.0 means no distortion; positive values produce "barrel" distortion, while negative values produce "pillow" distortion.
Distortion type - determines what formula is used to calculate the distortion for the camera.
Quadratic - this is the default distortion type. It uses a simplified formula that is easier to calculate than the Cubic method.
Cubic - this is the distortion type used in some camera tracking programs like SynthEyes, Boujou etc. If you plan on using one of these programs, you should use the Cubic distortion type.
Lens file - an external .lens file is used to determine the distortion for the camera.
Texture - a displacement map from Nuke can be used to determine the camera distortion.
Info
Example: Distortion
The difference between the two types of distortion is slightly visible. The Cubic type should be used in some camera tracking programs like SynthEyes, Boujou, etc.
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Distortion is 1.0, Distortion type is Quadratic.
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Distortion is -1.0, Distortion type is Quadratic.
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Distortion is 1.0, Distortion type is Cubic.
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Distortion is -1.0, Distortion type is Cubic.
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Distortion map - load the texture that is going to be used to determine the camera distortion. This is only available when the Distortion typeis set to Texture.
Lens file - load a file that is going to be used to calculate the camera distortion. This is only available when the Distortion typeis set to Lens file.
Vertical shift - allows the simulation of shift lenses for 2-point perspective.
Info
Example: Vertical Shift (Camera Correction)
Using this parameter you can achieve the so called "2 point perspective". To have that done automatically, use the Guess vertical tilt button.
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vertical shift: Guess (2 point)
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vertical shift: -0.5
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vertical shift: 0.5
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Specify focus - this allows you to specify a focus distance different from the camera target distance.
Focus distance - sets the focus distance of the camera.
Exposure - when this option is on, the f-number,Shutter speed and Film Speed (ISO) settings will affect the image brightness.
Enable Vignetting - when this option is on, the optical vignetting effect of real-world cameras is simulated.
Vignetting - specifies the amount of the vignetting effect, where 0.0 is no vignetting and 1.0 is normal vignetting.
Info
Example: Vignetting
This parameter controls the simulating the optical vignetting effect of real-world cameras.
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Vignetting is 0.0 (vignetting is disabled).
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Vignetting is 1.0.
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true
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White balance and Custom balance color - allow additional modification of the image output. Objects in the scene that have the specified color will appear white in the image. Note that only the color hue is taken into consideration; the brightness of the color is ignored.
Info
Example: White Balance
Using the white balance color allows additional modification of the image output. Objects in the scene that have the specified color will appear white in the image. E.g. for daylight scenes this should be peach color to compensate for the color of the sun light etc.
Exposureis on, f-number is 8.0,Shutter speed is 200.0, ISOis 200.0, Vignettingis on.
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White balance is white (255, 255, 255).
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White balance is blueish (145, 65, 255).
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White balance is peach (20, 55, 245).
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true
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Shutter speed - the shutter speed, in inverse seconds, for the still photographic camera. For example, shutter speed of 1/30 s corresponds to a value of 30 for this parameter.
Info
Example: Exposure Control - Shutter Speed
This parameter determines the exposure time for the virtual camera. The longer this time is (small Shutter speed value), the brighter the image would be. In reverse - if the exposure time is shorter (high Shutter speed value), the image would get darker. This parameter also affects the motion blur effect, see Example.
Exposureis on, f-number is 8.0, ISOis 200, Vignettingis on, White balance is white.
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Shutter speed is 60.0.
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Shutter speed is 30.0.
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Shutter speed is 125.0.
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Shutter angle - shutter angle (in degrees) for the cinematic camera.
Shutter offset- shutter offset (in degrees) for the cinematic camera.
Latency - CCD matrix latency, in seconds, for the video camera.
Film speed (ISO)- determines the film power (i.e. sensitivity). Smaller values make the image darker, while larger values make it brighter.
Info
Example: Exposure Control: Film Speed (ISO)
This parameter determines the sensitivity of the film and so the brightness of the image. If the film speed (ISO) is high (film is more sensitive to the light), the image is brighter. Lower ISO values mean that the film is less sensitive and produces a darker image.
Exposureis on, Shutter Speedis 60.0,f-numberis 8.0, Vignetting is on, White balance is white.
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ISO is 400.
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ISO is 800.
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ISO is 1600.
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Blades enable- defines the shape of the camera aperture. When this option is off, perfectly circular aperture is simulated. When on, a polygonal aperture is simulated. This option has effect when depth-of field is enabled.
Blades num - specifies the number of blades of the polygonal aperture.
Rotation (deg)- defines the rotation of the blades.
Center bias - defines a bias shape for the bokeh effects. Positive values make the outer edge of the bokeh effects brighter; negative values make the center of the effect brighter.
Anisotropy - allows stretching of the bokeh effect horizontally or vertically to simulate anamorphic lenses.
Depth-of-field - turns on depth of field sampling.
Info
Anchor
Example Depth of Field
Example Depth of Field
Example: Depth Of Field (DOF)
To enable the DOF effect you need to turn on the Depth-of-field option in the Sampling rollout of the physical camera. The effect is most strongly seen when the camera is close to some object, like when doing a "macro" photo. For a strong DOF effect, the camera aperture must be open wide (i.e. small f-number value). That may lead to a very burnt and bright image, so to preserve the same illuminosity over the whole image, the shutter speed must shortened. And at last but not at least the focus distance determines which part of the scene will be actually on focus. To get the focus near, you would need a small value and reverse - higher value for far focus.
Exposureis on, f-number is 1.0,Shutter speedis 4000.0, ISOis 200.0, Vignettingis on.
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DOF is off.
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DOF is on, Focus distance is 400.
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DOF is on, Focus distance is 4000.
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Subdivisions - determines the number of samples (rays) for calculating depth of field and/or motion blur.
Enable motion blur sampling - turns on motion blur sampling.
Info
Anchor
Example Motion Blur
Example Motion Blur
Example: Motion Blur (MB)
To enable the motion blur effect, you need to turn on the Motion blur checkbox in the Sampling rollout of the physical camera. The amount of the motion blur is determined by the speed of the moving object itself as well as the Shutter speed setting of the camera. Long shutter speeds will produce more motion blur, as the movement of the object is tracked over a longer in time. In reverse, short shutter speeds will produce less motion blur effect. Keep in mind that to preserve the same illuminosity over the whole image, the f-number value has to be corrected as well.
Note that in the example the far object is moving quicker than the near one, which cases the difference in the motion blur effects.
Motion blur is on, f-number is 8.0, Shutter speed is 125.0.
Note: Focal length and distance to camera's interest are respectively available in Projection plane tab and Primitive tab of Softimage camera property page.