V-Ray Physical Camera Overview


The V-Ray Physical Camera is a lens shader that can be assigned to every standard Softimage camera. It can also be created by going to Get>Primitive>Camera> V-Ray Physical Camera.

VRayPhysicalCamera


The VRayPhysicalCamera allows you to use real-world parameters to set up the virtual CG camera (e.g. f-number, lens focal length etc). It also makes it easier to use light sources with real-world illumination (e.g. VRayLight with physical units, or VRaySun and VRaySky).

VRayPhysicalCamera Parameters


Type  - determines the type of the camera. This mostly has an effect on the motion blur effect produced by the camera:

  • Still camera - simulates a still photo camera with a regular shutter.
  • Movie camera - simulates a motion-picture camera with a circular shutter.
  • Video camera - simulates a shutter-less video camera with a CCD matrix.

Film gate(mm)  - specifies the horizontal size of the film gate in millimeters. Note that this setting takes into account the system units configuration to produce the correct result.

Get FOV from camera  - when enabled the field of view of the physical camera will be controlled through the field of view angle parameter of the standard Softimage camera to which the lens shader is assigned. When disabled the focal length will be used instead.

Zoom factor  - specifies a zoom factor. Values greater than 1.0 zoom into the image; values smaller than 1.0 zoom out. This is similar to a blow-up rendering of the image.

Example: Zoom Factor

This parameter determines the zooming (In and Out) of the final image. It doesn't move the camera forward nor backwards.

Exposure is on f-number  is 8.0,  Shutter speed is 60.0 ISO is 200.0,  Vignetting   is on White balance  is white.

Zoom factor  is 1.0

Zoom factor  is 2.0

Zoom factor  is 0.5

F-number  - determines the width of the camera aperture.

Example: Exposure Control - f-number (f-stop)

Note: All the images from the following examples are rendered using the VRaySun and VRaySky set with their default parameters.

This parameter controls the aperture size of the virtual camera. Lowering the f-number value increases the aperture size and so makes the image brighter, since more light enters the camera. In reverse, increasing the f-number makes the image darker, as the aperture is closed. This parameter also determines the amount of the DOF effect, see   Example .  

Exposure is on Shutter speed  is 60.0 ISO is 200 Vignetting is on White balance  is white.

f-number  is 8.0 

f-number  is 6.0 

f-number  is 4.0 


Distortion amount  - specifies the distortion coefficient for the camera lens. A value of 0.0 means no distortion; positive values produce "barrel" distortion, while negative values produce "pillow" distortion.

Distortion type  - determines what formula is used to calculate the distortion for the camera.

  • Quadratic  - this is the default distortion type. It uses a simplified formula that is easier to calculate than the Cubic method.
  • Cubic  - this is the distortion type used in some camera tracking programs like SynthEyes, Boujou etc. If you plan on using one of these programs, you should use the Cubic distortion type.
  • Lens file  - an external .lens file is used to determine the distortion for the camera.
  • Texture  - a displacement map from Nuke can be used to determine the camera distortion.

Example: Distortion

The difference between the two types of distortion is slightly visible. The  Cubic  type should be used in some camera tracking programs like  SynthEyes Boujou,  etc.

Distortion  is 1.0 Distortion type  is Quadratic.

Distortion  is -1.0 Distortion type  is Quadratic.

Distortion  is 1.0 Distortion type  is Cubic.

Distortion  is -1.0 Distortion type  is Cubic.


Distortion map  - load the texture that is going to be used to determine the camera distortion. This is only available when the  Distortion type is set to Texture.

Lens file  - load a file that is going to be used to calculate the camera distortion. This is only available when the Distortion type is set to Lens file.

Vertical shift  - allows the simulation of shift lenses for 2-point perspective.

Example: Vertical Shift (Camera Correction)

Using this parameter you can achieve the so called " 2 point perspective ". To have that done automatically, use the  Guess vertical tilt  button.

vertical shift: Guess (2 point)

vertical shift: -0.5

vertical shift: 0.5

Specify focus  - this allows you to specify a focus distance different from the camera target distance.

Focus distance  - sets the focus distance of the camera.

Exposure  - when this option is on, the  f-number,  Shutter speed  and  Film Speed (ISO)  settings will affect the image brightness.

Enable Vignetting  - when this option is on, the optical vignetting effect of real-world cameras is simulated.

Vignetting  - specifies the amount of the vignetting effect, where 0.0 is no vignetting and 1.0 is normal vignetting.

Example: Vignetting

This parameter controls the simulating the optical vignetting effect of real-world cameras.

Vignetting  is 0.0 (vignetting is disabled).

Vignetting  is 1.0.

White balance and Custom balance color  - allow additional modification of the image output. Objects in the scene that have the specified color will appear white in the image. Note that only the color hue is taken into consideration; the brightness of the color is ignored.

Example: White Balance

Using the white balance color allows additional modification of the image output. Objects in the scene that have the specified color will appear white in the image. E.g. for daylight scenes this should be peach color to compensate for the color of the sun light etc.

Exposure is on f-number  is 8.0,  Shutter speed  is 200.0 ISO is 200.0,  Vignetting is on.

White balance  is white (255, 255, 255).

White balance  is blueish (145, 65, 255).

White balance  is peach (20, 55, 245).

 

 

Shutter speed  - the shutter speed, in inverse seconds, for the still photographic camera. For example, shutter speed of 1/30 s corresponds to a value of 30 for this parameter.

Example: Exposure Control - Shutter Speed

This parameter determines the exposure time for the virtual camera. The longer this time is (small Shutter speed value), the brighter the image would be. In reverse - if the exposure time is shorter (high  Shutter speed  value), the image would get darker. This parameter also affects the motion blur effect, see  Example .

Exposure is on f-number  is 8.0 ISO is 200 Vignetting is on White balance  is white.

Shutter speed  is 60.0.

Shutter speed  is 30.0.

Shutter speed  is 125.0.

Shutter angle  - shutter angle (in degrees) for the cinematic camera.

Shutter offset - shutter offset (in degrees) for the cinematic camera.

Latency  - CCD matrix latency, in seconds, for the video camera.

Film speed (ISO) - determines the film power (i.e. sensitivity). Smaller values make the image darker, while larger values make it brighter.

 

Example: Exposure Control: Film Speed (ISO)

This parameter determines the sensitivity of the film and so the brightness of the image. If the film speed (ISO) is high (film is more sensitive to the light), the image is brighter. Lower ISO values mean that the film is less sensitive and produces a darker image.

Exposure is on Shutter Speed is 60.0, f-number is 8.0 Vignetting  is on White balance  is white.

ISO  is 400.

ISO  is 800.

ISO  is 1600.

Blades enable - defines the shape of the camera aperture. When this option is off, perfectly circular aperture is simulated. When on, a polygonal aperture is simulated. This option has effect when depth-of field is enabled.

Blades num  - specifies the number of blades of the polygonal aperture.

Rotation (deg) - defines the rotation of the blades.

Center bias  - defines a bias shape for the bokeh effects. Positive values make the outer edge of the bokeh effects brighter; negative values make the center of the effect brighter.

Anisotropy  - allows stretching of the bokeh effect horizontally or vertically to simulate anamorphic lenses.

Depth-of-field  - turns on depth of field sampling.

Example: Depth Of Field (DOF)

To enable the DOF effect you need to turn on the  Depth-of-field  option in the Sampling rollout of the physical camera. The effect is most strongly seen when the camera is close to some object, like when doing a "macro" photo. For a strong DOF effect, the camera aperture must be open wide (i.e. small  f-number  value). That may lead to a very burnt and bright image, so to preserve the same illuminosity over the whole image, the shutter speed must shortened. And at last but not at least the  focus distance  determines which part of the scene will be actually on focus. To get the focus near, you would need a small value and reverse - higher value for far focus. 

Exposure   is on f-number   is 1.0,  Shutter speed  is 4000.0 ISO   is 200.0,  Vignetting   is on.

DOF  is off.

DOF  is on Focus distance  is 400.

DOF  is on Focus distance  is 4000.

Subdivisions  - determines the number of samples (rays) for calculating depth of field and/or motion blur.

Enable motion blur sampling  - turns on motion blur sampling.

Example: Motion Blur (MB)

To enable the motion blur effect, you need to turn on the  Motion blur  checkbox in the Sampling rollout of the physical camera. The amount of the motion blur is determined by the speed of the moving object itself as well as the  Shutter speed  setting of the camera. Long shutter speeds will produce more motion blur, as the movement of the object is tracked over a longer in time. In reverse, short shutter speeds will produce less motion blur effect. Keep in mind that to preserve the same illuminosity over the whole image, the  f-number value has to be corrected as well.

Note that in the example the far object is moving quicker than the near one, which cases the difference in the motion blur effects.

Exposure is on ISO is 200.0,  Vignetting is on.

Motion blur  is off.

Motion blur  is on f-number  is 16.0 Shutter speed  is 30.0.

Motion blur  is on f-number  is 8.0 Shutter speed  is 125.0.

 

Note: Focal length and distance to camera's interest are respectively available in Projection plane tab and Primitive tab of Softimage camera property page.

Notes


  • There are three types of FoV (field of view): horizontal, vertical and diagonal. Horizontal FoV depends on the film gate size, focal length, focus distance and zoom factor. In addition to those four parameters, the vertical and diagonal FoV depend on the image aspect ratio.