The instructions on this page guide you through the process of setting up a simulation of fruits falling in a water tank. We use a 3ds Max MassFX particle system for the Rigid Body simulation of the fruits, and then we use that RBD simulation as a collider for the Phoenix Liquid.
The goal of this tutorial is to explain how to simulate and render a high-speed photography type of shot.
For this tutorial, we are using Phoenix 4.20 Official Release and V-Ray 5, Update 1 Official Release for 3ds Max 2016. You can download official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.