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This page provides a tutorial for using particles as a source in a simulation.

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The instructions on this page will guide you in setting up a simulation that uses Maya nParticles as its Source object.

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Steps

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Create a Phoenix Simulator and a Phoenix Source.

Create an object to act as an emitter inside the Simulator.

Select the emitter object and go to nParticles → Emit from Object.

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Use the options in the nCache menu or FX Caching Shelf to create an nParticles cache.

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Select the Phoenix Source node. Inside the Source Object rollout, click the Edit Object Set button.

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Inside the Relationship Editor, select the Object Set of the source on the left, and the nParticle system on the right.

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Note that particles are considered non-solid objects. (This is controlled via the If Not Solid option in the Extra Phoenix Node Properties.) This means that they can be used in one of two Emit Modes - as a Volume Brush, or Volume Inject fluid in the Phoenix Source node.

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If the per-particle radius must be taken into an account, turn on the Use Particle Size option in the Phoenix Source node.

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To add a per-particle variation in the Fluid Discharge parameters, attach particleSamplerInfo textures in the corresponding slots.

Start the simulation.

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