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This page provides information about the V-Ray SphereFade Gizmo. 

 


Overview

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V-Ray SphereFade Gizmo is a volumetric node used to render just a small part of the scene by putting it in a special spherical locator. 

UI Path: ||obj Network|| > Geometry node > V-Ray > V-Ray SphereFade Gizmo

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Parameters

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Shape – Specifies the gizmo shape: 

Sphere
Box
Cylinder

Radius – Controls the size of the gizmo shape.

Invert – Inverts the volume that is shaded, rendering the part of the scene that is outside the sphere.

 
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Workflow

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  1. Create a Geometry node with a V-Ray SphereFade Gizmo node inside.
  2. Enable the Sphere Fade effect from |out| > V-Ray Renderer ROP > Effects > Sphere Fade.
  3. Set the color and falloff of the sphere fade gizmo.
  4. Set the shape and the radius of the sphere fade gizmo.
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<iframe width="560" height="315" src="https://www.youtube.com/embed/p6wVjve_1Vo" title="V-Ray for Houdini — How to work with V-Ray SphereFade Gizmo" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

 

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Example: Invert

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The Invert can be turned on to only show everything visible in the scene outside of the Sphere fade volume. In the example shown below, a Falloff value of 0.2 has been used.

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