This page provides information about the V-Ray SphereFade Gizmo. 


Overview


V-Ray SphereFade Gizmo is a volumetric node used to render just a small part of the scene by putting it in a special spherical locator.



Parameters


Shape – Specifies the gizmo shape: 

Sphere
Box
Cylinder

Radius – Controls the size of the gizmo shape.

Invert – Inverts the volume that is shaded, rendering the part of the scene that is outside the sphere.



Workflow


  1. Create a Geometry node with a V-Ray SphereFade Gizmo node inside.
  2. Enable the Sphere Fade effect from |out| > V-Ray Renderer ROP > Effects > Sphere Fade.
  3. Set the color and falloff of the sphere fade gizmo.
  4. Set the shape and the radius of the sphere fade gizmo.


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Example: Invert


The Invert can be turned on to only show everything visible in the scene outside of the Sphere fade volume. In the example shown below, a Falloff value of 0.2 has been used.