This page provides information about the V-Ray SphereFade Gizmo.
Overview
V-Ray SphereFade Gizmo is a volumetric node used to render just a small part of the scene by putting it in a special spherical locator.
Parameters
Shape – Specifies the gizmo shape:
Sphere Box Cylinder
Radius – Controls the size of the gizmo shape.
Invert – Inverts the volume that is shaded, rendering the part of the scene that is outside the sphere.
Workflow
Create a Geometry node with a V-Ray SphereFade Gizmo node inside.
Enable the Sphere Fade effect from |out| > V-Ray Renderer ROP > Effects > Sphere Fade.
Set the color and falloff of the sphere fade gizmo.
Set the shape and the radius of the sphere fade gizmo.
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Example: Invert
The Invert can be turned on to only show everything visible in the scene outside of the Sphere fade volume. In the example shown below, a Falloff value of 0.2 has been used.