The Refraction Glossiness Render Element stores the image's refraction glossiness as a grayscale image that represents the degree of Refraction Glossiness set for materials in the scene. White areas have the most refraction glossiness, while dark areas have little.
The amount of refraction glossiness for a material is set by its Refraction Glossiness parameter. For example, V-Ray Material has a Refraction Glossiness parameter, and Skin Material has parameters for primary and secondary refraction glossiness.
UI Path: ||out Network||> V-Ray Render Elementsnode> V-Ray > Render Channel >V-Ray Color Channel (RE) > Type > Refraction Glossiness
Column
width
5%
Column
width
35%
Attributes
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Section
Column
width
60%
The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.
Consider For AA– When enabled, anti-aliasing is used where possible.