changes.mady.by.user Kristina Gaytandzhieva
Saved on Dec 05, 2022
changes.mady.by.user Gergana Lilkova
Saved on Mar 11, 2024
This page provides information on the V-Ray UVWGenEnvironment node.
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The V-Ray UVWGenEnvironment node allows you to use Environment mapping within the Mat Network.
UI path: ||mat Network|| > V-Ray > Texture: Mappings > V-Ray UV Environment
Mapping Type – Specifies the mapping type to use from the following:
Angular Cubic Spherical Mirror Ball Screen
Horizontal Flip – Enables or disables horizontal flipping.
Vertical Flip – Enables or disables vertical flipping.
Horizontal/ Vertical Rotation – Rotates the map horizontally/vertically.
Texture Rotation –
Wrap U / V / W – Specifies a wrapping mode for U / V / W from the following:
No Wrapping Wrap Mirror Tile
Crop U / V / W – Enables or disables cropping in the U / V / W direction.
DUVW Scale – Specifies an additional scale factor for the texture derivatives.
Ground – Enables or disables the ground plane option.
Ground Radius – When Ground is enabled, this specifies the radius of the ground.
Ground Position – When Ground is enabled, this specifies the coordinates for the ground.