Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

HideElements
cssselector#tocVertical, #tocHorizontal

This page provides information on the V-Ray UVWGenEnvironment node. 


Overview

...

Section
Column
width70%

The V-Ray UVWGenEnvironment node allows you to use Environment mapping within the Mat Network. 

UI path: ||mat Network|| > V-Ray > Texture: Mappings > V-Ray UV Environment

Column
width5%

 


Column
width25%

Parameters

...

Section
Column
width50%

Mapping Type – Specifies the mapping type to use from the following:

Angular 
Cubic 
Spherical 
Mirror Ball 
Screen

Horizontal Flip – Enables or disables horizontal flipping.

Vertical Flip – Enables or disables vertical flipping.

Horizontal/ Vertical Rotation – Rotates the map horizontally/vertically.

Texture Rotation

Wrap U / V / W – Specifies a wrapping mode for U / V / W from the following:

No Wrapping 
Wrap 
Mirror Tile

Crop U / V / W – Enables or disables cropping in the U / V / W direction.

DUVW Scale – Specifies an additional scale factor for the texture derivatives.

Ground – Enables or disables the ground plane option.

Ground Radius – When Ground is enabled, this specifies the radius of the ground.

Ground Position – When Ground is enabled, this specifies the coordinates for the ground.

 
Column
width5%


Column
width45%