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For maximum visual parity between the viewport and the render, it is strongly recommended to disable some of Unreal's post processing and lighting components. This is done from Show > Post Processing by leaving only Depth of Field, Post Process Material and Vignetting enabled and by disabling Ambient Occlusion fromShow > Lighting Component.
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||Modes Tab|| > V-Ray Assets > VRayPhysicalCamera
||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera
VRayPhysicalCamera Blueprint
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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.
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When rendering with V-Ray the following parameters are supported:
Current Camera Settings
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VRay Physical Camera Settings
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