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For maximum visual parity between the viewport and the render, it is strongly recommended to disable some of Unreal's post processing and lighting components.

This is done from Show > Post Processing by leaving only Depth of Field, Post Process Material and Vignetting enabled and by disabling Ambient Occlusion fromShow > Lighting Component.

 

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UI Path

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||Modes Tab|| > V-Ray Assets > VRayPhysicalCamera

||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera

 

 

 

VRayPhysicalCamera Blueprint

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The VRayPhysicalCamera is based on the Unreal Camera, therefore all features are present and accessible but only some are supported in the current version. The VRayPhysicalCamera Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

 

UI Path: ||Modes Tab|| > V-Ray Assets > VRayPhysicalCamera

UI Path: ||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera

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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.

 

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When rendering with V-Ray the following parameters are supported:

 

Current Camera Settings

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Filmback Settings

Sensor Width – Specifies the horizontal size of the film gate in millimeters.

Sensor Height – Specifies the vertical size of the film gate in millimeters.

Focus Settings

Focus Method – Specifies if Depth of Field (DoF) is applied to the camera. None means no DoF is applied. When Manual is selected, the DoF is controlled by the Manual Focus Distance and F-number parameters.

Manual Focus Distance – Specifies the distance at which objects are in focus.

Current Focal Length – Specifies the equivalent focal length of the camera lens in millimeters.

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VRay Physical Camera Settings

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