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Note

In order tosee the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.


 

Camera Settings

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Here will be mentioned only the features that are supported.The currently supported parameters are:

Section

Current Camera Settings

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  • Filmback Settings

    • Sensor Width - Specifies the horizontal size of the film gate in millimeters.

    • Sensor Height - Specifies the vertical size of the film gate in millimeters.

  • Focus Settings

    • Focus Method - Specifies if Depth of Field (DoF) is applied to the camera. None means no DoF is applied. When Manual is selected the DoF is controlled by Manual Focus Distance and F-number.

    • Manual Focus Distance - Specifies the distance at which objects are in focus.

  • Current Focal Length - Specifies the equivalent focal length of the camera lens in millimeters.


 
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Section

VRay Physical Camera Settings

 

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  • 3ds max Compatible - Enables 3ds Max compatible exposure control.

  • Enable Exposure - Enables V-Ray exposure control. When enabled, the F-number, Shutter Speed ^-1, and Film Speed(ISO) settings will affect the image brightness.

  • Film Speed(ISO) - Determines the film power (i.e. sensitivity). Smaller values make the image darker, while larger values make it brighter.

  • Shutter Speed ^-1 - Specifies the shutter speed, in inverse seconds, for the still photographic camera. For example, shutter speed of 1/30 s corresponds to a value of 30 for this parameter.

  • F-number - Determines the width of the camera aperture and, indirectly, exposure. If the Enable Exposure option is checked, changing the F-number will affect the image brightness.

  • White Balance - Allows additional modification of the image output. Objects in the scene that have the specified color will appear white in the image. Note that only the color hue is taken into consideration; the brightness of the color is ignored.

 

 

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