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V-Ray for Unreal works with standard Unreal cameras and Viewports. However, you you will not have exposure control of your camera. To use exposure control and other real-world camera settings you have to use the the VRayPhysicalCamera Blueprint Actor.

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Note

In order to have full maximum visual parity between viewport and render you have to disable some of the Unreal posprocess and lighting components. You can do so from in viewport Show > Post Processing and leave only Depth of Field, Postprocess Material and Vignetting. From Show > Lighting Component uncheck Ambient Occlusion.

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VRayPhysicalCamera Blueprint

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