Page History
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Note |
---|
In order to have full visual parity between viewport and render you have to disable some of the Unreal posprocess and lighting components. You can do so from in viewport Show > Post Processing and leave only Depth of Field, Postprocess Material and Vignetting. From Show > Lighting Component uncheck Ambient Occlusion.
|
...
VRayPhysicalCamera Blueprint
...
Section | |||||
---|---|---|---|---|---|
|
Note |
---|
In order tosee the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.
|
Camera Settings
...
Here will be mentioned only the features that are supported.
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Current Camera Settings
|
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VRay Physical Camera Settings
|
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Color Mapping
|