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VRayPhysicalCamera Blueprint

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The VRayPhysicalCamera is based on the Unreal Camera, therefore all features are present and accessible but only some are supported in the current version. The VRayPhysicalCamera Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

UI Path:||Modes Tab|| >Search Classes > VRayPhysicalCamera



alternatively

UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera> VRayPhysicalCamera

Note

In order tosee the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.

 


 

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Camera Settings

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Here will be mentioned only the features that are supported.

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