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Normal – Lighting within the Light Select element behaves as normal and contains diffuse and specular information.
Raw – Lighting within the Light Select element behaves as a raw render element.
Diffuse – Lights within the Light Select element output only their diffuse contribution and contain no specular information.
Specular – Lights within the Light Select element output only their specular contribution and contain no diffuse information.
Common Use: Changing Lighting in Composite
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Below is an example of how to use the Light Select Render Element in a composite.
The both the element's mode's have been set to set to Normal.
The scene used for the images below uses only two lights, a VRaySunSky and a VRayLightMesh. Each have their own Light Select render element assigned with the element's mode's have been set to set to Normal. The examples below show how the two Light Select render elements can be combined to give the same result as the Lighting render element, and combined with the Global Illumination render element to give the equivalent of the Total Lighting render element. This gives a fine level of control in composite to change things such as the intensity or color tinting of only some lights at a time.
vrayRE_Light_Select Render Examples
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As the second light (the VRayLightMesh) contains no specular contribution at all, it is not rendered out for Light Select 2. |
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Light Select Diffuse, Raw and Specular Types are combined by all Diffuse being merged together with a plus operation in composite. The same is done to the Raw and Specular Types. The combined Diffuse Light Select passes are then merged in composite with a Multiply operation with the Raw Light Select passes. These are then merged with the Specular Type Light Select passes which then produces the same as the Lighting Render Element. If all these combined Light Select operations are then combined with the GI Render Element with a plus operation in composite the Light Total Render Element will be reproduced. As the Specular component is already present in the Light Select Render Elements, no Specular Render Element is needed to be present in the final composite. In the examples shown here, as the background is camera projected onto simple geometry and we do not need any extra lighting information added to it; A mask created from the inverted blue channel of a Multi Matte Render Element.
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Notes
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