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This page provides a guide on rendering an Ambient Occlusion pass in V-Ray for Nuke and using it with the V-Ray Blend Material.

 

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Overview

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In this tutorial, we set up a Nuke script to use a VRayDirt texture in V-Ray and use it along with a VRayMtlBlend so that two materials are combined together when the Ambient Occlusion pass is used as a mask.

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