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This page gives an overview of the Reflection Render Elements and explains how they are used for compositing.

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Overview

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The Reflection Render Elements store reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their material(s) will contain no information in the render pass and therefore render as black.

The Reflection Render Elements include:

  • Reflection – Stores reflection information calculated from the materials' reflection value in the scene. It is the product of Reflection Raw and Reflection Filter.
  • Reflection Raw – Gives the full reflection data of objects reflecting in the scene, at the reflection's maximum possible intensity.
  • Reflection Filter – Sets how much of the raw reflection data should come through in the composite. It is designed to be used in conjunction with Reflection Raw.

These three render elements are designed to be used together or separately to adjust the overall reflection in the scene.

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