This page gives an overview of the Reflection Render Elements and explains how they are used for compositing.
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In addition, several other render elements are available for adjusting reflection in a composite. These render elements can be both used for texture baking when there is a need to recreate a shader in a real-time engine, or to do relighting in a compositing package:
Reflection Highlight Glossiness – A grayscale image that corresponds to the value in the Highlight Glossiness of the materials in the scene.
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