Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information on the Caustic rollout in the Common Tab of the VRayRenderer node.

 

Page Contents

Table of Contents
stylecircle

 

Overview

...

V-Ray supports the rendering of caustics effects. In order to produce this effect you must have proper caustics generators and caustics receivers in the scene via an VRayObjProp node, and proper caustics settings for the light source itself. In order to calculate the caustics effects, V-Ray uses a technique known as photon mapping. It is a two-pass technique. The first pass consists of shooting particles (photons) from the light sources in the scene, tracing them as they bounce around the scene, and recording the places where the photons hit the object surfaces. The second pass is the final rendering, when the caustics are calculated by using density estimation techniques on the photon hits stored during the first pass.

...

GI caustics generated by a self-illuminated object

 

 

Notes

...

 

Fancy Bullets
typecircle
  • For accurate caustic calculations, disable the VRayMtl's Affect Shadows parameter when using caustics. Simultaneous usage of both Caustics and Affects Shadows can be used for artistic purposes but will not produce a physically correct result.