New VRayTranslator node with advanced Export options(export single frame or animated vrscenes ), V-Ray Standalone integration (render your scene in Standalone within Nuke, using Progressive rendering, RT, DR).
New VRayVRScene node that supports importing animated vrscenes, instancing, viewport preview and scene transformation.
Support for the new variance-based image sampler providing speed improvements along with better detection and clean-up of noise.
VRaySunSky node including Aerial perspective settings
VRayPhysicalCamera support in VRayCamera node - simulate real world camera effects
Lens distortion – stmap to VRayCamera
Support for VR cameras - Spherical Panorama and Cube 6x1 and side-by-side view
V-Ray native 3D noise texture with VRayTexNoise node
VrayRenderMask node to render only a specific part of the screen
VRayProxy visibility list for loaded geometry
VRayTexLayered - merge textures using various blend modes
VRayMtl2Sided - simulate thin surfaces like paper and plants
Support Nuke textures' alpha without using VRayMtl shader
Instance VRay proxies with Nuke particles
Changes
Fancy Bullets
type
circle
Extended support for clamp in UVTile node
Controls for texture size when using VRay RT via the VRayTranslator
Support for multichannel and deep EXR when exporting to vrscene for rendering via VRay Standalone
Standard image output options tab in the VRayTranslator for settings specific image format settings (compression, resolution, quality,...)
Option to override the VRayCamera settings and transformation matrix with a NukeCamera connected on the Axis input
Color space parameter in VRayTexBitmap with automatic selection based on image file extension
Deep merge mode and coefficient settings to VRayRenderer
Ground albedo color, affect environment slots selection and Aerial Perspective atmospheric effect settings in VRaySunSky node
Quality slider in VRay Material Preview node
VRayDirt radius texture input control
Reload button in the VRayTexBitmap and auto-reload on image change
VRayObjProp and VRayDisplacement have a single geo input
Enable support for multiple objects for VRayObjProp, VRayDisplacement and VRayEnvironmentFog using Scene node
Bug Fixes
Fancy Bullets
type
circle
VRayObjProp affects materials connected to VRayProxy
Velocity Render Element fixed
VRScene export of frame sequence loaded in VRayTexBitmap
VRayMtlCarPaint "coat gloss" knob changed from color to float
VRayDirt bias knobs
Nuke spotlight cone angle and cone penumbra angle parameters units set in degree in the user interface
Issues with VRayObjProp and VRayDisplacement used in series
Using negative values for scale in UVTile
Gathering motion blur samples from object property nodes, not connected directly to the Scene node
Export hangs when running script using post translate script from command line
VRayObjProp not overriding motion blur samples
Using VRMesh file without geometry and materials in frame 0
Improve consistency of the VRayLights common user interface