Date – April 21, 2016
Download – Build 3.30.00
New Features
- New VRayTranslator node with advanced Export options(export single frame or animated vrscenes ), V-Ray Standalone integration (render your scene in Standalone within Nuke, using Progressive rendering, RT, DR).
- New VRayVRScene node that supports importing animated vrscenes, instancing, viewport preview and scene transformation.
- Support for the new variance-based image sampler providing speed improvements along with better detection and clean-up of noise.
- VRaySunSky node including Aerial perspective settings
- VRayPhysicalCamera support in VRayCamera node - simulate real world camera effects
- Lens distortion – stmap to VRayCamera
- Support for VR cameras - Spherical Panorama and Cube 6x1 and side-by-side view
- V-Ray native 3D noise texture with VRayTexNoise node
- VrayRenderMask node to render only a specific part of the screen
- VRayProxy visibility list for loaded geometry
- VRayTexLayered - merge textures using various blend modes
- VRayMtl2Sided - simulate thin surfaces like paper and plants
- Support Nuke textures' alpha without using VRayMtl shader
- Instance VRay proxies with Nuke particles
Changes
- Extended support for clamp in UVTile node
- Controls for texture size when using VRay RT via the VRayTranslator
- Support for multichannel and deep EXR when exporting to vrscene for rendering via VRay Standalone
- Standard image output options tab in the VRayTranslator for settings specific image format settings (compression, resolution, quality,...)
- Option to override the VRayCamera settings and transformation matrix with a NukeCamera connected on the Axis input
- Color space parameter in VRayTexBitmap with automatic selection based on image file extension
- Deep merge mode and coefficient settings to VRayRenderer
- Ground albedo color, affect environment slots selection and Aerial Perspective atmospheric effect settings in VRaySunSky node
- Quality slider in VRay Material Preview node
- VRayDirt radius texture input control
- Reload button in the VRayTexBitmap and auto-reload on image change
- VRayObjProp and VRayDisplacement have a single geo input
- Enable support for multiple objects for VRayObjProp, VRayDisplacement and VRayEnvironmentFog using Scene node
Bug Fixes
- VRayObjProp affects materials connected to VRayProxy
- Velocity Render Element fixed
- VRScene export of frame sequence loaded in VRayTexBitmap
- VRayMtlCarPaint "coat gloss" knob changed from color to float
- VRayDirt bias knobs
- Nuke spotlight cone angle and cone penumbra angle parameters units set in degree in the user interface
- Issues with VRayObjProp and VRayDisplacement used in series
- Using negative values for scale in UVTile
- Gathering motion blur samples from object property nodes, not connected directly to the Scene node
- Export hangs when running script using post translate script from command line
- VRayObjProp not overriding motion blur samples
- Using VRMesh file without geometry and materials in frame 0
- Improve consistency of the VRayLights common user interface