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This page contains information about the V-Ray RGBA Combine texture utility.  TexRgbaCombine node.


Overview

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 The TexRgbaCombine node The RGB Combine texture is a utility for combining individual red, green, blue, and alpha channels.

 
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Parameters

 

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||mat Network|| > V-Ray> Texture > V-Ray RGBA Combine

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||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray RGBA Combine

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Node

The TexRemapFloat node provides the following inputs that corresponds to parameters in the section below.

 

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Parameters

 

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Red – Specifies the red value or channel.

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Green – Specifies the green value or channel.

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Blue – Specifies the blue value or channel.

Alpha

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 – Specifies the alpha value or channel.

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