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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Scene Interaction rollout |
Parameters
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Interaction Set | interactionSet – Specifies a set that defines a list of objects to include/exclude from the simulation. All other objects in the scene are excluded/included respectively.
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Ignore Render Layers | interRenderLayer – When enabled, the render layers will be ignored during the simulation. Otherwise, the simulator will interact only with objects in the current layer.
Geometry
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Use Viewport Subdivision | objectViewSubd – When enabled, the viewport subdivision will be used for simulation.
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Example: Geom Border Voxels
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The example below shows the difference in emission when the object uses Inscribed (voxels intersecting the surface are non-solid therefore do not emit) vs Circumscribed (voxels intersecting the surface are solid) voxelization. |
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