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Transformation Only – The movement will be calculated only using the transformation of the object as a whole.
Per Vertex – Along with the global transformation, a per vertex velocity will be also calculated. Note that the count and the order of the vertices must not change during the simulation.
Motion Vector Color Set – Along with the global transformation, Phoenix will add the velocities from the color set defined in the "Motion Vector Color Set" attribute of the mesh.
Use Viewport Subdivision – When enabled, the viewport subdivision will be used for simulation.
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